LichessStatTgWeb/LichessClientTG_bot/bot.py

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import asyncio
import logging
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import sqlite3
from datetime import datetime, timedelta
from typing import Dict, Any, Optional
from telegram import Update, InlineKeyboardButton, InlineKeyboardMarkup
from telegram.ext import (
Application, CommandHandler, CallbackQueryHandler,
MessageHandler, filters, ContextTypes, ConversationHandler
)
from config import (
TELEGRAM_BOT_TOKEN, PERIOD_OPTIONS, POLL_INTERVAL,
POLL_TIMEOUT, DROP_PENDING_UPDATES, ALLOWED_UPDATES,
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LICHESS_STATS_API_BASE_URL, ADMINPANEL_TELEGRAM_BOT_TOKEN, BOT_VERSION
)
from database import Database
from lichess_api import LichessAPI
from formatters import StatsFormatter
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from i18n import t
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from admin_bot import get_admin_bot, init_admin_bot
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from message_counters import MessageCounters
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import time
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import aiohttp
# Configure logging
logging.basicConfig(
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
level=logging.DEBUG
)
logger = logging.getLogger(__name__)
# Conversation states
WAITING_FOR_TOKEN, WAITING_FOR_USERNAME = range(2)
class LichessBot:
def __init__(self):
self.db = Database()
self.lichess_api = LichessAPI()
self.periodic_tasks = {} # Store periodic tasks
self.period_start_times = {} # Store start times for each gamer
self.application = None # Will be set when application is created
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self.counters = MessageCounters() # Message counters
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async def _notify_admin_new_player(self, player_username: str, added_by_user_id: int, added_by_username: Optional[str]):
"""Notify admin about newly linked player (always try to send)."""
try:
admin_bot = get_admin_bot()
if admin_bot:
logger.info("Sending admin notification via admin_bot instance")
await admin_bot.notify_new_player(
player_username=player_username,
added_by_user_id=added_by_user_id,
added_by_username=added_by_username
)
return
except Exception as e:
logger.warning(f"notify_new_player via admin_bot failed: {e}")
# Fallback: direct API call using admin bot token and chat id from DB
try:
admin_chat_id = self.db.get_admin_chat_id()
if not admin_chat_id:
logger.warning("Admin chat id is not set; cannot send admin notification.")
return
url = f"https://api.telegram.org/bot{ADMINPANEL_TELEGRAM_BOT_TOKEN}/sendMessage"
added_by_text = f"@{added_by_username}" if added_by_username else f"ID: {added_by_user_id}"
lichess_url = f"https://lichess.org/@/{player_username}"
message = (
f"🎮 <b>Добавлен новый игрок для отслеживания</b>\n\n"
f"Игрок: <a href=\"{lichess_url}\">{player_username}</a>\n"
f"Добавил: {added_by_text}"
)
logger.info(f"Sending admin notification via direct API to chat_id={admin_chat_id}")
async with aiohttp.ClientSession() as session:
async with session.post(url, json={
"chat_id": admin_chat_id,
"text": message,
"parse_mode": "HTML"
}) as response:
if response.status != 200:
error_text = await response.text()
logger.error(f"Failed to send admin notification (fallback): {response.status} - {error_text}")
else:
logger.info("Admin notification sent successfully via direct API")
except Exception as e:
logger.error(f"Fallback admin notification failed: {e}")
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async def _notify_admin_new_user(self, user_id: int, username: Optional[str], first_name: Optional[str]):
"""Notify admin about new Telegram user (fallback method)."""
try:
admin_chat_id = self.db.get_admin_chat_id()
if not admin_chat_id:
logger.warning("Admin chat id is not set; cannot send admin notification.")
return
url = f"https://api.telegram.org/bot{ADMINPANEL_TELEGRAM_BOT_TOKEN}/sendMessage"
username_text = f"@{username}" if username else "без username"
name_text = first_name if first_name else "без имени"
message = (
f"🆕 <b>Новый пользователь Telegram</b>\n\n"
f"ID: {user_id}\n"
f"Username: {username_text}\n"
f"Имя: {name_text}"
)
logger.info(f"Sending admin notification via direct API to chat_id={admin_chat_id}")
import aiohttp
async with aiohttp.ClientSession() as session:
async with session.post(url, json={
"chat_id": admin_chat_id,
"text": message,
"parse_mode": "HTML"
}) as response:
if response.status == 200:
logger.info(f"Admin notification sent successfully via direct API")
else:
error_text = await response.text()
logger.error(f"Failed to send admin notification: {response.status} - {error_text}")
except Exception as e:
logger.error(f"Failed to send admin notification via API: {e}")
import traceback
logger.error(traceback.format_exc())
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async def test_admin_notify(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Manual test to verify admin notifications delivery path."""
user = update.effective_user
try:
await self._notify_admin_new_player("test_player_notify", user.id, user.username if user else None)
await update.message.reply_text("✅ Admin notification test triggered.")
except Exception as e:
logger.error(f"test_admin_notify failed: {e}")
await update.message.reply_text(f"❌ Failed to trigger admin notification: {e}")
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def get_user_language_from_update(self, update: Update) -> str:
"""Always return English language"""
# Update user info in database
user = update.effective_user
if user:
self.db.add_or_get_telegram_user(
user_id=user.id,
username=user.username,
first_name=user.first_name,
last_name=user.last_name,
language_code=None
)
return 'en'
async def start_existing_periodic_tasks(self):
"""Start periodic tasks for all user-gamer pairs that have periods set"""
try:
gamers_with_periods = self.db.get_all_gamers_with_periods()
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# Get statistics
import sqlite3
with sqlite3.connect(self.db.db_path) as conn:
cursor = conn.cursor()
cursor.execute("SELECT COUNT(*) FROM telegram_users")
total_users = cursor.fetchone()[0]
cursor.execute("SELECT COUNT(DISTINCT username) FROM gamers")
total_gamers = cursor.fetchone()[0]
logger.info(f"📊 Statistics: {total_users} users, {total_gamers} tracked gamers")
logger.info(f"🔔 Found {len(gamers_with_periods)} user-gamer pairs with periodic notifications enabled")
if len(gamers_with_periods) == 0:
logger.warning("⚠️ No periodic notifications configured! Users need to set periods using /setperiod")
for gamer in gamers_with_periods:
if gamer['period_minutes'] > 0:
user_id = gamer['user_id']
# Start periodic task with user_id and gamer
await self.start_periodic_task(gamer, user_id, gamer['period_minutes'])
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logger.info(f"✅ Started periodic task for {gamer['username']} (user {user_id}) with period {gamer['period_minutes']} minutes")
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# Start daily counter reset task
asyncio.create_task(self.daily_counter_reset_task())
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logger.info("✅ Started daily counter reset task")
except Exception as e:
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logger.error(f"❌ Error starting existing periodic tasks: {e}")
import traceback
logger.error(traceback.format_exc())
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async def daily_counter_reset_task(self):
"""Background task to reset daily counters at midnight"""
while True:
try:
# Calculate seconds until next midnight
now = datetime.now()
next_midnight = (now + timedelta(days=1)).replace(hour=0, minute=0, second=0, microsecond=0)
seconds_until_midnight = (next_midnight - now).total_seconds()
logger.info(f"Daily counter reset task: waiting {seconds_until_midnight} seconds until next midnight")
await asyncio.sleep(seconds_until_midnight)
# Reset daily counters
self.counters._reset_daily_counters_if_needed()
logger.info("Daily counters reset at midnight")
except asyncio.CancelledError:
break
except Exception as e:
logger.error(f"Error in daily counter reset task: {e}")
import traceback
logger.error(traceback.format_exc())
# Wait 1 hour before retrying
await asyncio.sleep(3600)
async def start(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Start command handler"""
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logger.info(f"📝 start() method called for user {update.effective_user.id}")
# Register user in database
user = update.effective_user
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lang_code = user.language_code if user else None
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logger.info(f"User info: id={user.id}, username={user.username}, lang_code={lang_code}")
is_new_user = self.db.add_or_get_telegram_user(
user_id=user.id,
username=user.username,
first_name=user.first_name,
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last_name=user.last_name,
language_code=lang_code
)
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# Notify admin bot about new user
if is_new_user:
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try:
admin_bot = get_admin_bot()
if admin_bot:
await admin_bot.notify_new_user(
user_id=user.id,
username=user.username,
first_name=user.first_name
)
else:
# Fallback: direct API call
await self._notify_admin_new_user(user.id, user.username, user.first_name)
except Exception as e:
logger.error(f"Failed to notify admin about new user: {e}")
import traceback
logger.error(traceback.format_exc())
# Try fallback
try:
await self._notify_admin_new_user(user.id, user.username, user.first_name)
except Exception as e2:
logger.error(f"Fallback notification also failed: {e2}")
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lang = self.get_user_language_from_update(update)
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start_msg = t('start_message', lang)
await update.message.reply_text(start_msg)
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self.counters.increment('start')
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async def start_and_addgamer(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
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"""Start command that shows welcome message and starts addgamer conversation"""
try:
# Run the regular start command
await self.start(update, context)
# Start addgamer conversation and return state
return await self.addgamer_start(update, context)
except Exception as e:
logger.error(f"Error in start_and_addgamer: {e}")
import traceback
logger.error(traceback.format_exc())
try:
await update.message.reply_text(f"Error: {e}")
except:
pass
return ConversationHandler.END
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async def addgamer_start(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Start addgamer command - simple username only"""
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logger.info(f"addgamer_start called for user {update.effective_user.id}")
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lang = self.get_user_language_from_update(update)
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try:
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# Mark that we are awaiting a username reply
if context and hasattr(context, "user_data"):
context.user_data['awaiting_addgamer_username'] = True
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await update.message.reply_text(t('addgamer_prompt', lang))
logger.info(f"Addgamer prompt sent to user {update.effective_user.id}")
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self.counters.increment('addgamer')
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except Exception as e:
logger.error(f"Error sending addgamer prompt: {e}")
import traceback
logger.error(traceback.format_exc())
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# No conversation state returned; handler-based flow
return
async def addtoken_start(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Start addtoken command - token required"""
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lang = self.get_user_language_from_update(update)
await update.message.reply_text(t('addtoken_prompt', lang))
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self.counters.increment('addtoken')
return WAITING_FOR_TOKEN
async def handle_token(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Handle token input for /addtoken"""
token = update.message.text.strip()
user_id = update.effective_user.id
# Get username from token
profile = await self.lichess_api.get_user_profile(token)
if profile:
username = profile.get('username')
if username:
# Check if this gamer is already tracked by this user
user_gamers = self.db.get_user_gamers(user_id)
existing_gamer = next((g for g in user_gamers if g['username'] == username), None)
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lang = self.get_user_language_from_update(update)
if existing_gamer:
# Update token for existing gamer
self.db.add_user_gamer(user_id, existing_gamer['id'], token)
await update.message.reply_text(
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t('token_added', lang, username=username)
)
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# Always notify admin about link/added player
try:
user_obj = update.effective_user
await self._notify_admin_new_player(username, user_id, user_obj.username if user_obj else None)
except Exception as e:
logger.error(f"Admin notify failed after token update: {e}")
else:
# Add new gamer and link with token
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# Check if gamer already exists
import sqlite3
with sqlite3.connect(self.db.db_path) as conn:
cursor = conn.cursor()
cursor.execute("SELECT id FROM gamers WHERE username = ?", (username,))
existing_gamer = cursor.fetchone()
is_new_gamer = existing_gamer is None
gamer_id = self.db.add_gamer(username)
self.db.add_user_gamer(user_id, gamer_id, token)
# Set default period to 1 hour (60 minutes) for new gamer
self.db.set_user_gamer_period(user_id, gamer_id, 60)
# If this is the first gamer for this user, make it active
user_gamers = self.db.get_user_gamers(user_id)
if len(user_gamers) == 1:
self.db.set_user_active_gamer(user_id, gamer_id)
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# Notify admin bot about new player (always notify on link)
try:
user_obj = update.effective_user
await self._notify_admin_new_player(
username, user_id, user_obj.username if user_obj else None
)
except Exception as e:
logger.error(f"Admin notify failed after adding gamer with token: {e}")
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await update.message.reply_text(
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t('gamer_added_with_token', lang, username=username)
)
return ConversationHandler.END
else:
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lang = self.get_user_language_from_update(update)
await update.message.reply_text(
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t('token_username_error', lang)
)
return WAITING_FOR_TOKEN
else:
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lang = self.get_user_language_from_update(update)
await update.message.reply_text(
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t('invalid_token', lang)
)
return WAITING_FOR_TOKEN
async def handle_username(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Handle username input for /addgamer"""
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# Only handle if we are awaiting an addgamer username
if not (context and hasattr(context, "user_data") and context.user_data.get('awaiting_addgamer_username')):
return
username = update.message.text.strip()
user_id = update.effective_user.id
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lang = self.get_user_language_from_update(update)
if not username:
await update.message.reply_text(
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t('empty_username', lang)
)
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return
# Check if user exists on Lichess
user_exists = await self.lichess_api.check_user_exists(username)
if not user_exists:
await update.message.reply_text(
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t('user_not_found', lang, username=username)
)
return WAITING_FOR_USERNAME
# Add gamer to database (without token)
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# Check if gamer already exists
import sqlite3
with sqlite3.connect(self.db.db_path) as conn:
cursor = conn.cursor()
cursor.execute("SELECT id FROM gamers WHERE username = ?", (username,))
existing_gamer = cursor.fetchone()
is_new_gamer = existing_gamer is None
gamer_id = self.db.add_gamer(username)
# Link user to gamer (without token)
self.db.add_user_gamer(user_id, gamer_id, None)
# Set default period to 1 hour (60 minutes) for new gamer
self.db.set_user_gamer_period(user_id, gamer_id, 60)
# If this is the first gamer for this user, make it active
user_gamers = self.db.get_user_gamers(user_id)
if len(user_gamers) == 1:
self.db.set_user_active_gamer(user_id, gamer_id)
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# Notify admin bot about player link (always notify)
try:
user_obj = update.effective_user
await self._notify_admin_new_player(
username, user_id, user_obj.username if user_obj else None
)
logger.info(f"Admin notification processed for player {username}")
except Exception as e:
logger.error(f"Failed to notify admin about new player link: {e}")
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lang = self.get_user_language_from_update(update)
await update.message.reply_text(
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t('gamer_added', lang, username=username)
)
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# Clear awaiting flag
try:
context.user_data['awaiting_addgamer_username'] = False
except Exception:
pass
return
async def getgamers(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Get all gamers for the current user and allow selection"""
user_id = update.effective_user.id
gamers = self.db.get_user_gamers(user_id)
logger.info(f"getgamers: user_id={user_id}, found {len(gamers)} gamers")
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lang = self.get_user_language_from_update(update)
if not gamers:
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await update.message.reply_text(t('no_gamers', lang))
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self.counters.increment('getgamers')
return
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self.counters.increment('getgamers')
# Show loading message
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loading_msg = await update.message.reply_text(t('loading_ratings', lang))
# Prepare data for each gamer
gamers_data = []
for i, gamer in enumerate(gamers):
try:
logger.info(f"Processing gamer {i+1}/{len(gamers)}: {gamer['username']} (ID: {gamer['id']})")
username = gamer['username']
# Get user ratings from Lichess API
logger.debug(f"Requesting ratings for {username}")
ratings_data = await self.lichess_api.get_user_ratings(username)
logger.debug(f"Received ratings for {username}: {ratings_data is not None}")
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# Add delay between requests to avoid rate limiting
if i < len(gamers) - 1: # Don't sleep after the last one
await asyncio.sleep(0.5) # 500ms delay between requests
if ratings_data and 'perfs' in ratings_data:
perfs = ratings_data['perfs']
bullet_rating = perfs.get('bullet', {}).get('rating', 'N/A')
blitz_rating = perfs.get('blitz', {}).get('rating', 'N/A')
rapid_rating = perfs.get('rapid', {}).get('rating', 'N/A')
else:
bullet_rating = blitz_rating = rapid_rating = 'N/A'
# Add period information if period > 0
period_minutes = gamer.get('period_minutes', 0)
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period_suffix = t('period_minutes_suffix', lang)
period_text = f" · {period_minutes}{period_suffix}" if period_minutes > 0 else ""
gamers_data.append({
'id': gamer['id'],
'username': username,
'bullet': bullet_rating,
'blitz': blitz_rating,
'rapid': rapid_rating,
'period': period_text
})
logger.info(f"Successfully added gamer {username} to gamers_data (total: {len(gamers_data)})")
except Exception as e:
logger.error(f"Error processing gamer {gamer.get('username', 'unknown')}: {e}")
import traceback
logger.error(f"Traceback: {traceback.format_exc()}")
# Still add the gamer with N/A ratings
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period_minutes = gamer.get('period_minutes', 0)
period_suffix = t('period_minutes_suffix', lang)
period_text = f" · {period_minutes}{period_suffix}" if period_minutes > 0 else ""
gamers_data.append({
'id': gamer['id'],
'username': gamer['username'],
'bullet': 'N/A',
'blitz': 'N/A',
'rapid': 'N/A',
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'period': period_text
})
logger.info(f"Added gamer {gamer['username']} with N/A ratings due to error")
# Create text message with stats
text_lines = []
for gamer in gamers_data:
text_lines.append(
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f"<b>{gamer['username']}</b> "
f"{gamer['bullet']} 🔥 {gamer['blitz']} 🐇 {gamer['rapid']}{gamer['period']}"
)
logger.info(f"getgamers: prepared {len(gamers_data)} gamers for display")
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gamers_text = t('select_active_gamer', lang) + "\n".join(text_lines)
logger.info(f"getgamers: message length: {len(gamers_text)} characters")
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# Edit the loading message with the results (no keyboard)
try:
await loading_msg.edit_text(
gamers_text,
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parse_mode='HTML'
)
except Exception as e:
logger.error(f"Error editing message: {e}")
# If edit fails, delete the loading message and send a new one
try:
await loading_msg.delete()
except:
pass
await update.message.reply_text(
gamers_text,
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parse_mode='HTML'
)
async def select_gamer(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Handle gamer selection"""
query = update.callback_query
await query.answer()
user_id = query.from_user.id
gamer_id = int(query.data.split('_')[1])
# Get user gamers to find the selected one
gamers = self.db.get_user_gamers(user_id)
selected_gamer = next((g for g in gamers if g['id'] == gamer_id), None)
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# Для callback query обновляем язык пользователя если есть в update
if update.effective_user:
self.db.add_or_get_telegram_user(
user_id=update.effective_user.id,
username=update.effective_user.username,
first_name=update.effective_user.first_name,
last_name=update.effective_user.last_name,
language_code=update.effective_user.language_code
)
lang = self.db.get_user_language(user_id)
if selected_gamer:
# Set active gamer for this user
self.db.set_user_active_gamer(user_id, gamer_id)
await query.edit_message_text(
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t('active_gamer_set', lang, username=selected_gamer['username'])
)
else:
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await query.edit_message_text(t('gamer_not_found', lang))
async def delgamer(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Show gamers list for deletion"""
user_id = update.effective_user.id
gamers = self.db.get_user_gamers(user_id)
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lang = self.get_user_language_from_update(update)
if not gamers:
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await update.message.reply_text(t('no_gamers_to_delete', lang))
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self.counters.increment('delgamer')
return
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self.counters.increment('delgamer')
# Show loading message
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loading_msg = await update.message.reply_text(t('loading_gamers', lang))
# Create text message with stats
text_lines = []
keyboard = []
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for i, gamer in enumerate(gamers):
status = "🟢" if gamer['is_active'] else ""
username = gamer['username']
# Get user ratings from Lichess API
ratings_data = await self.lichess_api.get_user_ratings(username)
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# Add delay between requests to avoid rate limiting
if i < len(gamers) - 1: # Don't sleep after the last one
await asyncio.sleep(0.5) # 500ms delay between requests
if ratings_data and 'perfs' in ratings_data:
perfs = ratings_data['perfs']
bullet_rating = perfs.get('bullet', {}).get('rating', 'N/A')
blitz_rating = perfs.get('blitz', {}).get('rating', 'N/A')
rapid_rating = perfs.get('rapid', {}).get('rating', 'N/A')
else:
bullet_rating = blitz_rating = rapid_rating = 'N/A'
period_minutes = gamer.get('period_minutes', 0)
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period_suffix = t('period_minutes_suffix', lang)
period_text = f" · {period_minutes}{period_suffix}" if period_minutes > 0 else ""
text_lines.append(
f"{status} <b>{username}</b> "
f"{bullet_rating} 🔥 {blitz_rating} 🐇 {rapid_rating}{period_text}"
)
# Add delete button
keyboard.append([InlineKeyboardButton(
text=f"🗑️ {username}",
callback_data=f"delete_{gamer['id']}"
)])
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gamers_text = t('select_gamer_to_delete', lang) + "\n".join(text_lines)
reply_markup = InlineKeyboardMarkup(keyboard)
# Edit the loading message with the results
try:
await loading_msg.edit_text(
gamers_text,
parse_mode='HTML',
reply_markup=reply_markup
)
except Exception as e:
logger.error(f"Error editing message: {e}")
try:
await loading_msg.delete()
except:
pass
await update.message.reply_text(
gamers_text,
parse_mode='HTML',
reply_markup=reply_markup
)
async def handle_delete_gamer(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Handle gamer deletion"""
query = update.callback_query
await query.answer()
user_id = query.from_user.id
gamer_id = int(query.data.split('_')[1])
# Get gamer info before deletion
gamers = self.db.get_user_gamers(user_id)
gamer_to_delete = next((g for g in gamers if g['id'] == gamer_id), None)
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# Для callback query получаем язык из БД
if update.effective_user:
self.db.add_or_get_telegram_user(
user_id=update.effective_user.id,
username=update.effective_user.username,
first_name=update.effective_user.first_name,
last_name=update.effective_user.last_name,
language_code=update.effective_user.language_code
)
lang = self.db.get_user_language(user_id)
if gamer_to_delete:
username = gamer_to_delete['username']
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was_active = gamer_to_delete.get('is_active', False)
total_gamers_before = len(gamers)
deleted = self.db.remove_user_gamer(user_id, gamer_id)
if deleted:
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# Check how many gamers remain after deletion
remaining_gamers = self.db.get_user_gamers(user_id)
remaining_count = len(remaining_gamers)
# Determine which message to show
if remaining_count == 0:
# Last gamer deleted
message = t('last_gamer_deleted', lang, username=username)
elif was_active:
# Active gamer deleted but there are other gamers
message = t('active_gamer_deleted', lang, username=username)
else:
# Regular deletion
message = t('gamer_deleted', lang, username=username)
await query.edit_message_text(
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message,
parse_mode='HTML'
)
else:
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await query.edit_message_text(t('delete_failed', lang))
else:
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await query.edit_message_text(t('gamer_not_found', lang))
async def get_stats(self, update: Update, context: ContextTypes.DEFAULT_TYPE, period: str):
"""Get statistics for a period - shows stats for all players with activity"""
user_id = update.effective_user.id
# Get all gamers for this user
gamers = self.db.get_user_gamers(user_id)
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lang = self.get_user_language_from_update(update)
if not gamers:
await update.message.reply_text(
t('no_gamers', lang)
)
return
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# Send initial message about processing
try:
await update.message.reply_text(t('stats_processing', lang), parse_mode='HTML')
except Exception:
pass
# Process each gamer
has_any_activity = False
for i, gamer in enumerate(gamers):
username = gamer['username']
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# Send message about processing this player
processing_msg = None
try:
processing_msg = await update.message.reply_text(t('stats_player_processing', lang, username=username), parse_mode='HTML')
except Exception:
pass
# Get stats based on period
if period == "today":
data = await self.lichess_api.get_today_stats(username)
elif period == "yesterday":
data = await self.lichess_api.get_yesterday_stats(username)
elif period == "week":
data = await self.lichess_api.get_week_stats(username)
else:
await update.message.reply_text(t('unknown_period', lang))
return
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# Delete processing message
if processing_msg:
try:
await processing_msg.delete()
except Exception:
pass
# Check if there's activity
has_activity = False
if data and data.get('data'):
api_data = data.get('data', {})
tasks = api_data.get('tasks', {})
games = api_data.get('games', {})
# Check for puzzles activity
if tasks and tasks.get('total', 0) > 0:
has_activity = True
# Check for games activity
if games:
for game_type, game_data in games.items():
if game_data and game_data.get('games_played', 0) > 0:
has_activity = True
break
# Only send response if there's activity
if has_activity:
formatted_response = StatsFormatter.format_stats_response(data, username, period, lang)
await update.message.reply_text(formatted_response)
has_any_activity = True
# Add delay between requests to avoid rate limiting
if i < len(gamers) - 1:
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await asyncio.sleep(1.0)
# If no activity for any player
if not has_any_activity:
await update.message.reply_text(t('no_activity', lang))
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else:
# Send final message that all is done
await update.message.reply_text(t('stats_all_done', lang))
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# Increment counter for the period command
if period == "today":
self.counters.increment('today')
elif period == "yesterday":
self.counters.increment('yesterday')
elif period == "week":
self.counters.increment('week')
async def today(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Today command"""
await self.get_stats(update, context, "today")
async def yesterday(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Yesterday command"""
await self.get_stats(update, context, "yesterday")
async def week(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Week command"""
await self.get_stats(update, context, "week")
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async def support(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Support command - show contact information"""
lang = self.get_user_language_from_update(update)
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support_msg = t('support_message', lang, version=BOT_VERSION)
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await update.message.reply_text(support_msg, parse_mode='HTML')
self.counters.increment('support')
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async def last_year_or_1000games(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Get last year stats or last 1000 rated games for all players with activity"""
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user_id = update.effective_user.id
# Get all gamers for this user
gamers = self.db.get_user_gamers(user_id)
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lang = self.get_user_language_from_update(update)
if not gamers:
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await update.message.reply_text(
t('no_gamers', lang)
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)
return
# Send initial message about processing
try:
await update.message.reply_text(t('last_year_1000_processing', lang), parse_mode='HTML')
except Exception:
pass
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now_ms = int(time.time() * 1000)
year_ms = 365 * 24 * 3600 * 1000
since_ms = now_ms - year_ms
has_any_activity = False
# Process each gamer sequentially
for i, gamer in enumerate(gamers):
username = gamer['username']
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try:
# Send message about processing this player
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processing_msg = None
try:
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processing_msg = await update.message.reply_text(t('last_year_1000_player_processing', lang, username=username), parse_mode='HTML')
except Exception:
pass
# Get data for this player
data = await self.lichess_api.get_games_period(username, since_ms, now_ms, rated_only=True)
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# Delete processing message
if processing_msg:
try:
await processing_msg.delete()
except Exception:
pass
if data:
# Check if there's activity (games_count > 0)
games_count = data.get('games_count', 0)
if games_count > 0:
# Format and send immediately
text = StatsFormatter.format_last_year_or_1000(data, username, lang)
await update.message.reply_text(text)
has_any_activity = True
# Wait 3 seconds before next request (except after the last one)
if i < len(gamers) - 1:
await asyncio.sleep(3.0)
except Exception as e:
logger.error(f"/lastYear_or_1000games error for {username}: {e}")
await update.message.reply_text(f"Error for {username}: {e}")
# If no activity for any player
if not has_any_activity:
await update.message.reply_text(t('no_activity', lang))
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else:
# Send final message that all is done
await update.message.reply_text(t('stats_all_done', lang))
self.counters.increment('last_year_1000')
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async def setperiod(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
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"""Set period command - first select gamer, then select period"""
user_id = update.effective_user.id
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# Get all gamers for this user
gamers = self.db.get_user_gamers(user_id)
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lang = self.get_user_language_from_update(update)
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if not gamers:
await update.message.reply_text(t('no_gamers', lang))
self.counters.increment('setperiod')
return
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# Create keyboard with gamers and their periods
keyboard = []
for gamer in gamers:
username = gamer['username']
period_minutes = gamer.get('period_minutes', 0)
# Format period text
if period_minutes == 0:
period_text = ""
elif period_minutes < 60:
period_text = f"{period_minutes}m"
elif period_minutes == 60:
period_text = "1h"
else:
hours = period_minutes // 60
period_text = f"{hours}h"
keyboard.append([InlineKeyboardButton(
text=f"{username} · {period_text}",
callback_data=f"select_gamer_period_{gamer['id']}"
)])
reply_markup = InlineKeyboardMarkup(keyboard)
await update.message.reply_text(
"⏱️ Select player to set notification period:",
reply_markup=reply_markup
)
self.counters.increment('setperiod')
async def select_gamer_for_period(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Handle gamer selection for period setting"""
query = update.callback_query
await query.answer()
logger.info(f"select_gamer_for_period called with callback_data: {query.data}")
user_id = query.from_user.id
# Parse callback_data: select_gamer_period_{gamer_id}
try:
gamer_id = int(query.data.split('_')[-1])
logger.info(f"Parsed gamer_id: {gamer_id}")
except (ValueError, IndexError) as e:
logger.error(f"Error parsing gamer_id from callback_data '{query.data}': {e}")
await query.edit_message_text("❌ Error: Invalid player selection")
return
# Get gamer info
gamers = self.db.get_user_gamers(user_id)
selected_gamer = None
for gamer in gamers:
if gamer['id'] == gamer_id:
selected_gamer = gamer
break
if not selected_gamer:
await query.edit_message_text("❌ Player not found")
return
# Для callback query получаем язык из БД
if update.effective_user:
self.db.add_or_get_telegram_user(
user_id=update.effective_user.id,
username=update.effective_user.username,
first_name=update.effective_user.first_name,
last_name=update.effective_user.last_name,
language_code=update.effective_user.language_code
)
lang = self.db.get_user_language(user_id)
# Show period options for selected gamer
keyboard = []
for period in PERIOD_OPTIONS:
if period == 0:
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button_text = t('disable_notifications', lang)
else:
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# Format period text: minutes for < 60, hours for >= 60
if period < 60:
button_text = f"{period} minutes"
elif period == 60:
button_text = "⏰ 1 hour"
else:
hours = period // 60
button_text = f"{hours} hours"
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keyboard.append([InlineKeyboardButton(
button_text,
callback_data=f"period_{gamer_id}_{period}"
)])
reply_markup = InlineKeyboardMarkup(keyboard)
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await query.edit_message_text(
t('select_period', lang, username=selected_gamer['username']),
reply_markup=reply_markup,
parse_mode='HTML'
)
async def select_period(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Handle period selection"""
query = update.callback_query
await query.answer()
user_id = query.from_user.id
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# Parse callback data: period_{gamer_id}_{period}
parts = query.data.split('_')
gamer_id = int(parts[1])
period = int(parts[2])
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# Get gamer info
gamers = self.db.get_user_gamers(user_id)
selected_gamer = None
for gamer in gamers:
if gamer['id'] == gamer_id:
selected_gamer = gamer
break
if not selected_gamer:
await query.edit_message_text("❌ Player not found")
return
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# Для callback query получаем язык из БД
if update.effective_user:
self.db.add_or_get_telegram_user(
user_id=update.effective_user.id,
username=update.effective_user.username,
first_name=update.effective_user.first_name,
last_name=update.effective_user.last_name,
language_code=update.effective_user.language_code
)
lang = self.db.get_user_language(user_id)
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# Set period for this user-gamer pair
self.db.set_user_gamer_period(user_id, gamer_id, period)
if period == 0:
await query.edit_message_text(
t('notifications_disabled', lang, username=selected_gamer['username'])
)
else:
# Format period text for confirmation message
if period < 60:
period_text = f"{period} minutes"
elif period == 60:
period_text = "1 hour"
else:
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hours = period // 60
period_text = f"{hours} hours"
await query.edit_message_text(
f"✅ Period {period_text} set for {selected_gamer['username']}\n📱 Notifications will be sent to personal messages"
)
# Start periodic task for this gamer (send to user's personal messages)
await self.start_periodic_task(selected_gamer, user_id, period)
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async def check_language(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Check and display current language settings"""
user = update.effective_user
if user:
# Обновляем язык из update
lang = self.get_user_language_from_update(update)
# Получаем язык из БД для отображения
db_lang = self.db.get_user_language(user.id)
# Получаем language_code из БД напрямую
with sqlite3.connect(self.db.db_path) as conn:
cursor = conn.cursor()
cursor.execute("SELECT language_code FROM telegram_users WHERE user_id = ?", (user.id,))
row = cursor.fetchone()
db_language_code = row[0] if row and row[0] else None
message = (
f"🌐 Language Info:\n"
f"Current language: {lang}\n"
f"DB language: {db_lang}\n"
f"DB language_code: {db_language_code}\n"
f"Update language_code: {user.language_code}\n\n"
f"Language used: {lang}\n\n"
f"Bot uses English language only."
)
await update.message.reply_text(message)
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self.counters.increment('lang')
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else:
await update.message.reply_text("❌ Failed to get user information")
async def reset_language(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Reset user language in database - will be detected from /start"""
user = update.effective_user
if user:
# Сбрасываем язык в БД (устанавливаем NULL)
with sqlite3.connect(self.db.db_path) as conn:
cursor = conn.cursor()
cursor.execute(
"UPDATE telegram_users SET language_code = NULL WHERE user_id = ?",
(user.id,)
)
conn.commit()
# Language is always English
lang = 'en'
await update.message.reply_text(
"✅ Language reset! Bot uses English language only."
)
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self.counters.increment('resetlang')
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else:
await update.message.reply_text("❌ Failed to get user information")
async def start_periodic_task(self, gamer: Dict[str, Any], user_id: int, period_minutes: int):
"""Start periodic task for a gamer"""
task_key = f"{gamer['id']}_{user_id}"
# Cancel existing task if any
if task_key in self.periodic_tasks:
self.periodic_tasks[task_key].cancel()
logger.info(f"Cancelled existing periodic task for {gamer['username']}")
# Remove old start time
if task_key in self.period_start_times:
del self.period_start_times[task_key]
# Create new periodic task
task = asyncio.create_task(
self.periodic_check(gamer, user_id, period_minutes)
)
self.periodic_tasks[task_key] = task
async def periodic_check(self, gamer: Dict[str, Any], user_id: int, period_minutes: int):
"""Periodic check for gamer activity"""
task_key = f"{gamer['id']}_{user_id}"
# Запоминаем время начала отслеживания
start_time = datetime.now()
self.period_start_times[task_key] = start_time
logger.info(f"Started periodic monitoring for {gamer['username']} with {period_minutes} minute intervals")
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consecutive_errors = 0
max_consecutive_errors = 5
while True:
try:
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# Проверяем, что период все еще установлен в БД
current_gamers = self.db.get_user_gamers(user_id)
gamer_still_exists = False
current_period = 0
for g in current_gamers:
if g['id'] == gamer['id']:
gamer_still_exists = True
current_period = g.get('period_minutes', 0)
break
# Если игрок удален или период отключен, прекращаем мониторинг
if not gamer_still_exists or current_period == 0:
logger.info(f"Periodic monitoring stopped for {gamer['username']}: gamer removed or period disabled")
if task_key in self.periodic_tasks:
del self.periodic_tasks[task_key]
if task_key in self.period_start_times:
del self.period_start_times[task_key]
break
# Обновляем период на случай, если он был изменен
if current_period != period_minutes:
logger.info(f"Period changed for {gamer['username']} from {period_minutes} to {current_period} minutes")
period_minutes = current_period
# Ждем заданное количество минут
await asyncio.sleep(period_minutes * 60)
# Получаем время начала периода
period_start = self.period_start_times.get(task_key, start_time)
now = datetime.now()
# Рассчитываем timestamps в миллисекундах
since_timestamp = int(period_start.timestamp() * 1000)
until_timestamp = int(now.timestamp() * 1000)
logger.info(f"Checking period for {gamer['username']}: {period_start} to {now}")
logger.info(f"Unix timestamps: since={since_timestamp}, until={until_timestamp}")
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# Делаем запросы к API с обработкой ошибок
games_data = None
puzzles_data = None
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try:
games_data = await self.lichess_api.get_games_period(
gamer['username'], since_timestamp, until_timestamp
)
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logger.info(f"Games API response received for {gamer['username']}")
except Exception as e:
logger.error(f"Error getting games data for {gamer['username']}: {e}")
consecutive_errors += 1
if consecutive_errors >= max_consecutive_errors:
logger.error(f"Too many consecutive errors for {gamer['username']}, stopping periodic check")
break
# Продолжаем с обновлением времени начала, чтобы не зацикливаться
now = datetime.now()
self.period_start_times[task_key] = now
continue
if gamer.get('token'):
try:
puzzles_data = await self.lichess_api.get_puzzles_period(
gamer['token'], since_timestamp, until_timestamp, max_puzzles=150
)
logger.info(f"Puzzles API response received for {gamer['username']}")
except Exception as e:
logger.warning(f"Error getting puzzles data for {gamer['username']}: {e}")
# Продолжаем без данных по пазлам
# Сбрасываем счетчик ошибок при успешном запросе
consecutive_errors = 0
# Проверяем наличие реальной активности
has_games = False
total_games = 0
if games_data and games_data.get('data'):
total_games = games_data.get('data', {}).get('total', {}).get('games_played', 0)
has_games = total_games > 0
has_puzzles = False
if puzzles_data and puzzles_data.get('data'):
total_puzzles = puzzles_data.get('data', {}).get('total_attempts', 0)
has_puzzles = total_puzzles > 0
logger.info(f"Activity check for {gamer['username']}: has_games={has_games}, has_puzzles={has_puzzles}")
# Отправляем уведомление только если есть реальная активность
if has_games or has_puzzles:
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logger.info(f"📊 Activity detected for {gamer['username']}, preparing notification...")
try:
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# Get user language from database
user_lang = self.db.get_user_language(user_id)
notification = StatsFormatter.format_period_notification(
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gamer['username'], games_data, puzzles_data, period_minutes, lang=user_lang
)
if self.application:
try:
await self.application.bot.send_message(
chat_id=user_id,
text=notification
)
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logger.info(f"✅ Sent periodic notification for {gamer['username']} to user {user_id}")
# Обновляем время начала только после успешной отправки уведомления
self.period_start_times[task_key] = now
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# Increment periodic notification counter
self.counters.increment('periodic_notification')
except Exception as e:
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logger.error(f"❌ Failed to send notification to user {user_id}: {e}")
import traceback
logger.error(f"Traceback: {traceback.format_exc()}")
# Обновляем время начала даже при ошибке отправки, чтобы не зацикливаться
self.period_start_times[task_key] = now
else:
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logger.error(f"❌ Application not initialized, cannot send notification for {gamer['username']} to user {user_id}")
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self.period_start_times[task_key] = now
except Exception as e:
logger.error(f"Error formatting notification for {gamer['username']}: {e}")
import traceback
logger.error(f"Traceback: {traceback.format_exc()}")
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# Обновляем время начала даже при ошибке форматирования
self.period_start_times[task_key] = now
else:
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logger.debug(f"⏭️ No activity found for {gamer['username']} in the last {period_minutes} minutes")
# Обновляем время начала даже если нет активности, чтобы не зацикливаться
self.period_start_times[task_key] = now
except asyncio.CancelledError:
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logger.info(f"Periodic check cancelled for {gamer['username']}")
break
except Exception as e:
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consecutive_errors += 1
logger.error(f"Error in periodic check for {gamer['username']}: {e}")
import traceback
logger.error(f"Full traceback: {traceback.format_exc()}")
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if consecutive_errors >= max_consecutive_errors:
logger.error(f"Too many consecutive errors for {gamer['username']}, stopping periodic check")
if task_key in self.periodic_tasks:
del self.periodic_tasks[task_key]
if task_key in self.period_start_times:
del self.period_start_times[task_key]
break
# Ждем перед повторной попыткой при ошибке
await asyncio.sleep(60) # 1 minute delay before retry
def setup_handlers(self, application: Application):
"""Setup all handlers"""
self.application = application # Store application reference
# Conversation handler for addtoken (token required)
addtoken_conv = ConversationHandler(
entry_points=[CommandHandler("addtoken", self.addtoken_start)],
states={
WAITING_FOR_TOKEN: [MessageHandler(filters.TEXT & ~filters.COMMAND, self.handle_token)],
},
fallbacks=[CommandHandler("cancel", lambda u, c: ConversationHandler.END)]
)
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# Add handlers
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application.add_handler(CommandHandler("start", self.start_and_addgamer))
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application.add_handler(CommandHandler("addgamer", self.addgamer_start))
application.add_handler(MessageHandler(filters.TEXT & ~filters.COMMAND, self.handle_username))
application.add_handler(addtoken_conv)
application.add_handler(CommandHandler("getgamers", self.getgamers))
application.add_handler(CommandHandler("delgamer", self.delgamer))
application.add_handler(CommandHandler("today", self.today))
application.add_handler(CommandHandler("yesterday", self.yesterday))
application.add_handler(CommandHandler("week", self.week))
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application.add_handler(CommandHandler("lastYear_or_1000games", self.last_year_or_1000games))
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application.add_handler(CommandHandler("support", self.support))
application.add_handler(CommandHandler("setperiod", self.setperiod))
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application.add_handler(CommandHandler("lang", self.check_language))
application.add_handler(CommandHandler("resetlang", self.reset_language))
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application.add_handler(CommandHandler("test_admin_notify", self.test_admin_notify))
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# Callback handlers (order matters - more specific patterns first)
application.add_handler(CallbackQueryHandler(self.select_gamer_for_period, pattern="^select_gamer_period_"))
application.add_handler(CallbackQueryHandler(self.select_gamer, pattern="^select_"))
application.add_handler(CallbackQueryHandler(self.handle_delete_gamer, pattern="^delete_"))
application.add_handler(CallbackQueryHandler(self.select_period, pattern="^period_"))
def main():
"""Main function"""
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# Initialize admin bot for notifications (admin bot runs as separate service)
init_admin_bot()
bot = LichessBot()
# Create application with Long Polling configuration
application = Application.builder().token(TELEGRAM_BOT_TOKEN).build()
# Setup handlers
bot.setup_handlers(application)
# Set application reference for periodic tasks
bot.application = application
# Start periodic tasks for existing gamers (will be called after application starts)
async def post_init(app):
await bot.start_existing_periodic_tasks()
application.post_init = post_init
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# Add error handler
async def error_handler(update: object, context: ContextTypes.DEFAULT_TYPE) -> None:
"""Log the error and send a telegram message to notify the developer."""
logger.error(f"Exception while handling an update: {context.error}")
import traceback
logger.error(traceback.format_exc())
application.add_error_handler(error_handler)
# Start the bot with Long Polling
logger.info("Starting Lichess Statistics Bot with Long Polling...")
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try:
application.run_polling(
poll_interval=POLL_INTERVAL,
timeout=POLL_TIMEOUT,
drop_pending_updates=DROP_PENDING_UPDATES,
allowed_updates=ALLOWED_UPDATES
)
except Exception as e:
logger.error(f"Fatal error in run_polling: {e}")
import traceback
logger.error(traceback.format_exc())
raise
if __name__ == '__main__':
main()