убрана чувствительность к регистру в никнейме
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4 changed files with 57 additions and 19 deletions
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@ -459,11 +459,15 @@ class StatsService:
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winner = game.get('winner')
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players = game.get('players', {})
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# Определяем цвет игрока
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# Определяем цвет игрока (сравниваем имена без учета регистра)
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username_lower = username.lower()
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user_color = None
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if players.get('white', {}).get('user', {}).get('name') == username:
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white_name = players.get('white', {}).get('user', {}).get('name', '')
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black_name = players.get('black', {}).get('user', {}).get('name', '')
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if white_name.lower() == username_lower:
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user_color = 'white'
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elif players.get('black', {}).get('user', {}).get('name') == username:
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elif black_name.lower() == username_lower:
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user_color = 'black'
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if user_color is None:
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@ -483,11 +487,15 @@ class StatsService:
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"""
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players = game.get('players', {})
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# Определяем цвет игрока
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# Определяем цвет игрока (сравниваем имена без учета регистра)
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username_lower = username.lower()
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user_color = None
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if players.get('white', {}).get('user', {}).get('name') == username:
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white_name = players.get('white', {}).get('user', {}).get('name', '')
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black_name = players.get('black', {}).get('user', {}).get('name', '')
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if white_name.lower() == username_lower:
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user_color = 'white'
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elif players.get('black', {}).get('user', {}).get('name') == username:
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elif black_name.lower() == username_lower:
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user_color = 'black'
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if user_color is None:
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@ -546,18 +554,30 @@ class StatsService:
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# Сортируем игры по времени создания (от старых к новым) для правильного вычисления итогового рейтинга
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sorted_games = sorted(games, key=lambda x: x.get('createdAt', 0))
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for game in sorted_games:
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logger.info(f"🔍 Processing {len(sorted_games)} games for {username}")
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for idx, game in enumerate(sorted_games):
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speed = game.get('speed', 'unknown')
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game_id = game.get('id', 'unknown')
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logger.debug(f"🔍 Game {idx+1}/{len(sorted_games)}: id={game_id}, speed={speed}, username={username}")
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# Пропускаем неизвестные типы игр
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if speed not in stats:
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logger.warning(f"⚠️ Skipping game {game_id}: unknown speed '{speed}' (expected: bullet, blitz, rapid, classical, correspondence)")
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continue
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# Определяем результат игры
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result = self._determine_game_result(game, username)
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if result == 'unknown':
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players = game.get('players', {})
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white_name = players.get('white', {}).get('user', {}).get('name', 'N/A')
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black_name = players.get('black', {}).get('user', {}).get('name', 'N/A')
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logger.warning(f"⚠️ Skipping game {game_id}: cannot determine result for username '{username}' (white: '{white_name}', black: '{black_name}')")
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continue
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logger.debug(f"✅ Processing game {game_id}: speed={speed}, result={result}")
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# Получаем изменение рейтинга и итоговый рейтинг
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rating_change, final_rating = self._get_rating_info(game, username)
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