убрана чувствительность к регистру в никнейме

This commit is contained in:
vrubelroman 2025-11-23 12:51:14 +03:00
parent e6967db17d
commit 4b6790be14
4 changed files with 57 additions and 19 deletions

View file

@ -126,25 +126,41 @@ class StatsFormatter:
result = t('period_notification_title', lang, username=username, period_text=period_text) result = t('period_notification_title', lang, username=username, period_text=period_text)
# Format puzzles first (if available and there's actual activity) # Format puzzles first (if available and there's actual activity)
if puzzles_data and puzzles_data.get('data'): has_puzzles_data = False
if puzzles_data:
# Check puzzles_in_period on top level first (priority)
top_level_puzzles = puzzles_data.get('puzzles_in_period', 0)
# Also check data.total_attempts
if puzzles_data.get('data'):
puzzles_info = puzzles_data['data'] puzzles_info = puzzles_data['data']
total_puzzles = puzzles_info.get('total_attempts', 0) total_puzzles = puzzles_info.get('total_attempts', 0)
solved = puzzles_info.get('solved', 0) solved = puzzles_info.get('solved', 0)
failed = puzzles_info.get('failed', 0) failed = puzzles_info.get('failed', 0)
effective_puzzles = top_level_puzzles if top_level_puzzles > 0 else total_puzzles
# Only show tasks section if there's actual activity (not all zeros) # Only show tasks section if there's actual activity (not all zeros)
if total_puzzles > 0 or solved > 0 or failed > 0: if effective_puzzles > 0 or solved > 0 or failed > 0:
result += t('period_puzzles_section', lang, total=total_puzzles, solved=solved, failed=failed) has_puzzles_data = True
result += t('period_puzzles_section', lang, total=effective_puzzles, solved=solved, failed=failed)
# Format games # Format games
has_games_data = False
if games_data and games_data.get('data'): if games_data and games_data.get('data'):
games_info = games_data['data'] games_info = games_data['data']
# Check games_count on top level first (priority)
top_level_games_count = games_data.get('games_count', 0)
# Also check data.total.games_played
total_games = games_info.get('total', {}).get('games_played', 0) total_games = games_info.get('total', {}).get('games_played', 0)
# Use top-level games_count if available, otherwise use total.games_played
effective_games_count = top_level_games_count if top_level_games_count > 0 else total_games
# Show details for each game type if there were games # Show details for each game type if there were games
if total_games > 0: if effective_games_count > 0:
for game_type, game_data in games_info.items(): for game_type, game_data in games_info.items():
if game_type != 'total' and game_data and game_data.get('games_played', 0) > 0: if game_type != 'total' and game_data and game_data.get('games_played', 0) > 0:
has_games_data = True # Only set to True if we actually add game data
emoji = StatsFormatter._get_game_type_emoji(game_type) emoji = StatsFormatter._get_game_type_emoji(game_type)
games_count = game_data.get('games_played', 0) games_count = game_data.get('games_played', 0)
rating_change = game_data.get('rating_change', 0) rating_change = game_data.get('rating_change', 0)
@ -167,8 +183,8 @@ class StatsFormatter:
draws=draws draws=draws
) )
# If no activity # If no activity at all
if not (games_data and games_data.get('data')) and not (puzzles_data and puzzles_data.get('data')): if not has_games_data and not has_puzzles_data:
result += t('no_activity', lang) result += t('no_activity', lang)
return result.rstrip() return result.rstrip()

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@ -459,11 +459,15 @@ class StatsService:
winner = game.get('winner') winner = game.get('winner')
players = game.get('players', {}) players = game.get('players', {})
# Определяем цвет игрока # Определяем цвет игрока (сравниваем имена без учета регистра)
username_lower = username.lower()
user_color = None user_color = None
if players.get('white', {}).get('user', {}).get('name') == username: white_name = players.get('white', {}).get('user', {}).get('name', '')
black_name = players.get('black', {}).get('user', {}).get('name', '')
if white_name.lower() == username_lower:
user_color = 'white' user_color = 'white'
elif players.get('black', {}).get('user', {}).get('name') == username: elif black_name.lower() == username_lower:
user_color = 'black' user_color = 'black'
if user_color is None: if user_color is None:
@ -483,11 +487,15 @@ class StatsService:
""" """
players = game.get('players', {}) players = game.get('players', {})
# Определяем цвет игрока # Определяем цвет игрока (сравниваем имена без учета регистра)
username_lower = username.lower()
user_color = None user_color = None
if players.get('white', {}).get('user', {}).get('name') == username: white_name = players.get('white', {}).get('user', {}).get('name', '')
black_name = players.get('black', {}).get('user', {}).get('name', '')
if white_name.lower() == username_lower:
user_color = 'white' user_color = 'white'
elif players.get('black', {}).get('user', {}).get('name') == username: elif black_name.lower() == username_lower:
user_color = 'black' user_color = 'black'
if user_color is None: if user_color is None:
@ -546,18 +554,30 @@ class StatsService:
# Сортируем игры по времени создания (от старых к новым) для правильного вычисления итогового рейтинга # Сортируем игры по времени создания (от старых к новым) для правильного вычисления итогового рейтинга
sorted_games = sorted(games, key=lambda x: x.get('createdAt', 0)) sorted_games = sorted(games, key=lambda x: x.get('createdAt', 0))
for game in sorted_games: logger.info(f"🔍 Processing {len(sorted_games)} games for {username}")
for idx, game in enumerate(sorted_games):
speed = game.get('speed', 'unknown') speed = game.get('speed', 'unknown')
game_id = game.get('id', 'unknown')
logger.debug(f"🔍 Game {idx+1}/{len(sorted_games)}: id={game_id}, speed={speed}, username={username}")
# Пропускаем неизвестные типы игр # Пропускаем неизвестные типы игр
if speed not in stats: if speed not in stats:
logger.warning(f"⚠️ Skipping game {game_id}: unknown speed '{speed}' (expected: bullet, blitz, rapid, classical, correspondence)")
continue continue
# Определяем результат игры # Определяем результат игры
result = self._determine_game_result(game, username) result = self._determine_game_result(game, username)
if result == 'unknown': if result == 'unknown':
players = game.get('players', {})
white_name = players.get('white', {}).get('user', {}).get('name', 'N/A')
black_name = players.get('black', {}).get('user', {}).get('name', 'N/A')
logger.warning(f"⚠️ Skipping game {game_id}: cannot determine result for username '{username}' (white: '{white_name}', black: '{black_name}')")
continue continue
logger.debug(f"✅ Processing game {game_id}: speed={speed}, result={result}")
# Получаем изменение рейтинга и итоговый рейтинг # Получаем изменение рейтинга и итоговый рейтинг
rating_change, final_rating = self._get_rating_info(game, username) rating_change, final_rating = self._get_rating_info(game, username)

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@ -11,3 +11,4 @@
] ]
} }

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@ -58,3 +58,4 @@ def validate_credentials(username: str, password: str) -> bool:
return False return False