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10 commits

Author SHA1 Message Date
vrubelroman
a5e3e6903d some 2026-06-09 11:50:47 +00:00
vrubelroman
0e3a0bfc48 Change API host port to 8002 2026-03-21 23:14:51 +03:00
vrubelroman
63e28c279c fix by codex 2026-03-21 22:58:47 +03:00
vrubel
3ffcf97c3f isProd = false 2026-02-05 23:53:36 +03:00
vrubel
20f96d0e0a fix critical bugs 2026-02-05 01:38:33 +03:00
vrubelroman
0de0deb14f delay in config and setup = 5sec 2026-02-04 23:51:32 +03:00
vrubel
2ac38440da удалили сообщения That's all и Processing request... 2026-01-22 16:25:33 +03:00
vrubelroman
b3b6a54e2d пофиксил баг отправки уведомлений 2025-12-06 00:28:53 +03:00
vrubelroman
6d51cf135d после неудачных попыток добавить игрока предлагается добавить игрока 2025-12-03 13:09:40 +03:00
vrubelroman
977787c858 заменил картинки 2025-12-03 13:02:14 +03:00
15 changed files with 331 additions and 83 deletions

View file

@ -48,6 +48,15 @@ class LichessBot:
self.counters = MessageCounters() # Message counters self.counters = MessageCounters() # Message counters
self.request_queue = get_request_queue() # Request queue for rate limiting self.request_queue = get_request_queue() # Request queue for rate limiting
async def stop_periodic_task(self, gamer_id: int, user_id: int):
"""Stop periodic task for a user-gamer pair."""
task_key = f"{gamer_id}_{user_id}"
task = self.periodic_tasks.pop(task_key, None)
if task:
task.cancel()
logger.info(f"Cancelled periodic task for gamer_id={gamer_id}, user_id={user_id}")
self.period_start_times.pop(task_key, None)
async def _notify_admin_new_player(self, player_username: str, added_by_user_id: int, added_by_username: Optional[str], is_new_gamer: bool = False): async def _notify_admin_new_player(self, player_username: str, added_by_user_id: int, added_by_username: Optional[str], is_new_gamer: bool = False):
"""Notify admin about newly linked player (always try to send).""" """Notify admin about newly linked player (always try to send)."""
try: try:
@ -558,7 +567,8 @@ class LichessBot:
user_exists = await self.lichess_api.check_user_exists(username) user_exists = await self.lichess_api.check_user_exists(username)
if not user_exists: if not user_exists:
await update.message.reply_text( await update.message.reply_text(
t('user_not_found', lang, username=username) t('user_not_found', lang, username=username) + '\n\n' + t('addgamer_prompt', lang),
parse_mode='HTML'
) )
return WAITING_FOR_USERNAME return WAITING_FOR_USERNAME
@ -569,13 +579,10 @@ class LichessBot:
if existing_gamer: if existing_gamer:
# Player is already being tracked by this user # Player is already being tracked by this user
await update.message.reply_text( await update.message.reply_text(
t('gamer_already_added', lang, username=username) t('gamer_already_added', lang, username=username) + '\n\n' + t('addgamer_prompt', lang),
parse_mode='HTML'
) )
# Clear awaiting flag # Keep awaiting flag - don't clear it, so user can try again
try:
context.user_data['awaiting_addgamer_username'] = False
except Exception:
pass
return return
# Add gamer to database (without token) # Add gamer to database (without token)
@ -594,13 +601,10 @@ class LichessBot:
# If add_user_gamer returned False, it means the pair already exists (shouldn't happen after our check, but just in case) # If add_user_gamer returned False, it means the pair already exists (shouldn't happen after our check, but just in case)
if not added: if not added:
await update.message.reply_text( await update.message.reply_text(
t('gamer_already_added', lang, username=username) t('gamer_already_added', lang, username=username) + '\n\n' + t('addgamer_prompt', lang),
parse_mode='HTML'
) )
# Clear awaiting flag # Keep awaiting flag - don't clear it, so user can try again
try:
context.user_data['awaiting_addgamer_username'] = False
except Exception:
pass
return return
# Set default period to 1 hour (60 minutes) for new gamer # Set default period to 1 hour (60 minutes) for new gamer
@ -948,12 +952,6 @@ class LichessBot:
) )
return return
# Send initial message about processing
try:
await update.message.reply_text(t('stats_processing', lang), parse_mode='HTML')
except Exception:
pass
# Process each gamer # Process each gamer
has_any_activity = False has_any_activity = False
for i, gamer in enumerate(gamers): for i, gamer in enumerate(gamers):
@ -1047,9 +1045,6 @@ class LichessBot:
# If no activity for any player # If no activity for any player
if not has_any_activity: if not has_any_activity:
await update.message.reply_text(t('no_activity', lang)) await update.message.reply_text(t('no_activity', lang))
else:
# Send final message that all is done
await update.message.reply_text(t('stats_all_done', lang))
# Increment counter for the period command # Increment counter for the period command
if period == "today": if period == "today":
@ -1092,12 +1087,6 @@ class LichessBot:
) )
return return
# Send initial message about processing
try:
await update.message.reply_text(t('last_year_1000_processing', lang), parse_mode='HTML')
except Exception:
pass
now_ms = int(time.time() * 1000) now_ms = int(time.time() * 1000)
year_ms = 365 * 24 * 3600 * 1000 year_ms = 365 * 24 * 3600 * 1000
since_ms = now_ms - year_ms since_ms = now_ms - year_ms
@ -1146,9 +1135,6 @@ class LichessBot:
# If no activity for any player # If no activity for any player
if not has_any_activity: if not has_any_activity:
await update.message.reply_text(t('no_activity', lang)) await update.message.reply_text(t('no_activity', lang))
else:
# Send final message that all is done
await update.message.reply_text(t('stats_all_done', lang))
self.counters.increment('last_year_1000') self.counters.increment('last_year_1000')
@ -1298,8 +1284,10 @@ class LichessBot:
# Set period for this user-gamer pair # Set period for this user-gamer pair
self.db.set_user_gamer_period(user_id, gamer_id, period) self.db.set_user_gamer_period(user_id, gamer_id, period)
self.db.clear_period_checkpoint(user_id, gamer_id)
if period == 0: if period == 0:
await self.stop_periodic_task(gamer_id, user_id)
await query.edit_message_text( await query.edit_message_text(
t('notifications_disabled', lang, username=selected_gamer['username']) t('notifications_disabled', lang, username=selected_gamer['username'])
) )
@ -1463,14 +1451,17 @@ class LichessBot:
task_key = f"{gamer['id']}_{user_id}" task_key = f"{gamer['id']}_{user_id}"
username = gamer['username'] username = gamer['username']
# Инициализируем время начала отслеживания как текущее время checkpoint_ts = self.db.get_period_checkpoint(user_id, gamer['id'])
# Первая проверка произойдет через period_minutes минут if checkpoint_ts is not None:
start_time = datetime.now() restored_time = datetime.fromtimestamp(checkpoint_ts)
self.period_start_times[task_key] = start_time self.period_start_times[task_key] = restored_time
logger.info(f"♻️ Restored periodic checkpoint for {username} (user {user_id}) at {restored_time}")
logger.info(f"🔄 Started periodic monitoring for {username} (user {user_id}) with {period_minutes} minute intervals") logger.info(f"🔄 Started periodic monitoring for {username} (user {user_id}) with {period_minutes} minute intervals")
consecutive_errors = 0 consecutive_errors = 0
max_consecutive_errors = 5 max_consecutive_errors = 5
is_first_check = True # Флаг для первой проверки
while True: while True:
try: try:
@ -1498,21 +1489,48 @@ class LichessBot:
logger.info(f"Period changed for {gamer['username']} from {period_minutes} to {current_period} minutes") logger.info(f"Period changed for {gamer['username']} from {period_minutes} to {current_period} minutes")
period_minutes = current_period period_minutes = current_period
# Ждем заданное количество минут перед следующей проверкой # Получаем сохраненное время последней проверки для расчета следующего периода
logger.info(f"⏳ Waiting {period_minutes} minutes before next check for {username}") # Используем флаг is_first_check для первой проверки вместо проверки наличия ключа
await asyncio.sleep(period_minutes * 60) last_check_time = self.period_start_times.get(task_key)
if is_first_check and checkpoint_ts is None:
last_check_time = None # Принудительно делаем первую проверку
is_first_check = False
# Получаем текущее время if last_check_time:
now = datetime.now() # Уже была хотя бы одна проверка
# Рассчитываем, когда должен начаться следующий период
next_period_start = last_check_time + timedelta(minutes=period_minutes)
now = datetime.now()
# Если следующий период еще не наступил, ждем
if next_period_start > now:
wait_seconds = (next_period_start - now).total_seconds()
logger.info(f"⏳ Waiting {wait_seconds:.1f} seconds until next period start ({next_period_start}) for {username}")
await asyncio.sleep(wait_seconds)
# Используем сохраненное время как начало периода
since_time = last_check_time
# Конец периода - это момент, когда должен был начаться следующий период
period_end_approx = next_period_start
logger.info(f"📌 Using saved period: from {since_time} to {period_end_approx}")
else:
# Первая проверка - ждем period_minutes минут от момента запуска
logger.info(f"⏳ First check: waiting {period_minutes} minutes before first check for {username}")
await asyncio.sleep(period_minutes * 60)
# Получаем текущее время
period_end_approx = datetime.now()
# Начало периода - текущее время минус period_minutes
since_time = period_end_approx - timedelta(minutes=period_minutes)
logger.info(f"📌 First check: period from {since_time} to {period_end_approx}")
# Рассчитываем период: от (текущее время - период) до текущего времени
# Это гарантирует, что мы проверяем последний период активности
since_time = now - timedelta(minutes=period_minutes)
since_timestamp = int(since_time.timestamp() * 1000) since_timestamp = int(since_time.timestamp() * 1000)
until_timestamp = int(now.timestamp() * 1000) # Используем приблизительное время как until_timestamp
# После получения ответа пересчитаем фактическое время
until_timestamp_approx = int(period_end_approx.timestamp() * 1000)
logger.info(f"🔍 Checking activity for {username} (user {user_id}): period from {since_time} to {now} (last {period_minutes} minutes)") logger.info(f"🔍 Checking activity for {username} (user {user_id}): period from {since_time} to {period_end_approx} (approx, last {period_minutes} minutes)")
logger.info(f"📅 Unix timestamps: since={since_timestamp}, until={until_timestamp}") logger.info(f"📅 Unix timestamps: since={since_timestamp}, until_approx={until_timestamp_approx}")
# Делаем запросы к API через очередь с обработкой ошибок # Делаем запросы к API через очередь с обработкой ошибок
games_data = None games_data = None
@ -1523,18 +1541,21 @@ class LichessBot:
logger.info(f"📥 Adding games request to queue for {gamer['username']}") logger.info(f"📥 Adding games request to queue for {gamer['username']}")
games_data = await self.request_queue.add_request( games_data = await self.request_queue.add_request(
self.lichess_api.get_games_period, self.lichess_api.get_games_period,
gamer['username'], since_timestamp, until_timestamp gamer['username'], since_timestamp, until_timestamp_approx
) )
logger.info(f"✅ Games API response received for {gamer['username']}") if games_data is None:
raise RuntimeError("Games period API returned no data")
# Фиксируем фактическое время получения ответа
request_end_time = datetime.now()
logger.info(f"✅ Games API response received for {gamer['username']} at {request_end_time}")
except Exception as e: except Exception as e:
logger.error(f"❌ Error getting games data for {gamer['username']}: {e}") logger.error(f"❌ Error getting games data for {gamer['username']}: {e}")
consecutive_errors += 1 consecutive_errors += 1
if consecutive_errors >= max_consecutive_errors: if consecutive_errors >= max_consecutive_errors:
logger.error(f"Too many consecutive errors for {gamer['username']}, stopping periodic check") logger.error(f"Too many consecutive errors for {gamer['username']}, stopping periodic check")
break break
# Продолжаем с обновлением времени начала, чтобы не зацикливаться logger.warning(f"⚠️ Games data unavailable for {gamer['username']}; retrying the same period in 60 seconds")
now = datetime.now() await asyncio.sleep(60)
self.period_start_times[task_key] = now
continue continue
if gamer.get('token'): if gamer.get('token'):
@ -1543,9 +1564,11 @@ class LichessBot:
logger.info(f"📥 Adding puzzles request to queue for {gamer['username']}") logger.info(f"📥 Adding puzzles request to queue for {gamer['username']}")
puzzles_data = await self.request_queue.add_request( puzzles_data = await self.request_queue.add_request(
self.lichess_api.get_puzzles_period, self.lichess_api.get_puzzles_period,
gamer['token'], since_timestamp, until_timestamp, 150 gamer['token'], since_timestamp, until_timestamp_approx, 150
) )
logger.info(f"✅ Puzzles API response received for {gamer['username']}") # Обновляем фактическое время после получения ответа по пазлам
request_end_time = datetime.now()
logger.info(f"✅ Puzzles API response received for {gamer['username']} at {request_end_time}")
except Exception as e: except Exception as e:
logger.warning(f"⚠️ Error getting puzzles data for {gamer['username']}: {e}") logger.warning(f"⚠️ Error getting puzzles data for {gamer['username']}: {e}")
# Продолжаем без данных по пазлам # Продолжаем без данных по пазлам
@ -1561,15 +1584,29 @@ class LichessBot:
logger.info(f"📊 Games data structure for {username}: {games_data}") logger.info(f"📊 Games data structure for {username}: {games_data}")
# Проверяем games_count на верхнем уровне (приоритет) # Проверяем games_count на верхнем уровне (приоритет)
if games_data.get('games_count', 0) > 0: top_level_count = games_data.get('games_count', 0)
total_games = games_data.get('games_count', 0) logger.debug(f"🔍 Top-level games_count: {top_level_count}")
if top_level_count > 0:
total_games = top_level_count
has_games = True has_games = True
logger.info(f"✅ Found {total_games} games via games_count field") logger.info(f"✅ Found {total_games} games via games_count field")
# Также проверяем data.total.games_played else:
elif games_data.get('data') and games_data.get('data', {}).get('total', {}).get('games_played', 0) > 0: # Также проверяем data.total.games_played
total_games = games_data.get('data', {}).get('total', {}).get('games_played', 0) games_data_dict = games_data.get('data')
has_games = True if games_data_dict:
logger.info(f"✅ Found {total_games} games via data.total.games_played field") data_total = games_data_dict.get('total', {})
total_games_played = data_total.get('games_played', 0) if data_total else 0
else:
total_games_played = 0
logger.debug(f"🔍 data.total.games_played: {total_games_played}")
if total_games_played > 0:
total_games = total_games_played
has_games = True
logger.info(f"✅ Found {total_games} games via data.total.games_played field")
else:
logger.warning(f"⚠️ No games found: games_count={top_level_count}, data.total.games_played={total_games_played}")
else: else:
logger.warning(f"⚠️ No games_data returned for {username}") logger.warning(f"⚠️ No games_data returned for {username}")
@ -1623,8 +1660,23 @@ class LichessBot:
else: else:
logger.debug(f"⏭️ No activity found for {gamer['username']} in the last {period_minutes} minutes") logger.debug(f"⏭️ No activity found for {gamer['username']} in the last {period_minutes} minutes")
# Всегда обновляем время начала на текущее время после проверки (независимо от наличия активности) # Обновляем время начала следующего периода на ПЛАНИРУЕМОЕ время окончания текущего периода
self.period_start_times[task_key] = now # (period_end_approx), а не на фактическое время завершения запроса (request_end_time).
# Это гарантирует непрерывность периодов без пропусков:
# - Проверяем период A-B
# - Следующая проверка будет периода B-C
# - Без пропусков между A-B и B-C
#
# Использование request_end_time приведет к пропуску диапазона между period_end_approx и request_end_time
#
# period_end_approx уже установлено в начале итерации
self.period_start_times[task_key] = period_end_approx
self.db.set_period_checkpoint(user_id, gamer['id'], int(period_end_approx.timestamp()))
logger.info(f"📌 Updated period_start_time for {username} to {period_end_approx} (planned period end, next period will start from here)")
if 'request_end_time' in locals():
delay = (request_end_time - period_end_approx).total_seconds()
if delay > 0:
logger.info(f"⏱️ Request completed with {delay:.1f}s delay after planned period end")
except asyncio.CancelledError: except asyncio.CancelledError:
logger.info(f"Periodic check cancelled for {gamer['username']}") logger.info(f"Periodic check cancelled for {gamer['username']}")

View file

@ -3,7 +3,7 @@ from dotenv import load_dotenv
load_dotenv() load_dotenv()
IS_PROD = False IS_PROD = True
# Telegram Bot Configuration (Production) # Telegram Bot Configuration (Production)
TELEGRAM_BOT_TOKEN_PROD = "8241474807:AAH684LTY93aXRou4-LtqU5-p8LuEjzYn8U" TELEGRAM_BOT_TOKEN_PROD = "8241474807:AAH684LTY93aXRou4-LtqU5-p8LuEjzYn8U"
@ -26,7 +26,9 @@ else:
# Lichess API Configuration # Lichess API Configuration
LICHESS_API_BASE_URL = "https://lichess.org/api" LICHESS_API_BASE_URL = "https://lichess.org/api"
LICHESS_STATS_API_BASE_URL = "http://localhost:8001" # For Docker container access LICHESS_STATS_API_BASE_URL = "http://localhost:8002" # Host port for stats API when bot runs with host networking
# Минимальная задержка (сек) между запросами к Lichess в очереди мониторинга (избежание бана)
LICHESS_REQUEST_QUEUE_MIN_DELAY = 4.0
# Database Configuration # Database Configuration
def _resolve_database_path() -> str: def _resolve_database_path() -> str:

View file

@ -64,6 +64,7 @@ class Database:
token TEXT, token TEXT,
is_active BOOLEAN DEFAULT FALSE, is_active BOOLEAN DEFAULT FALSE,
period_minutes INTEGER DEFAULT 0, period_minutes INTEGER DEFAULT 0,
last_period_end_ts INTEGER,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP, created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (user_id) REFERENCES telegram_users(user_id), FOREIGN KEY (user_id) REFERENCES telegram_users(user_id),
FOREIGN KEY (gamer_id) REFERENCES gamers(id), FOREIGN KEY (gamer_id) REFERENCES gamers(id),
@ -78,6 +79,13 @@ class Database:
# Column already exists # Column already exists
pass pass
# Add last_period_end_ts column to persist periodic checkpoint across restarts
try:
cursor.execute("ALTER TABLE user_gamers ADD COLUMN last_period_end_ts INTEGER")
except sqlite3.OperationalError:
# Column already exists
pass
# Create admin_settings table for admin bot configuration # Create admin_settings table for admin bot configuration
cursor.execute(''' cursor.execute('''
CREATE TABLE IF NOT EXISTS admin_settings ( CREATE TABLE IF NOT EXISTS admin_settings (
@ -327,6 +335,39 @@ class Database:
) )
conn.commit() conn.commit()
def get_period_checkpoint(self, user_id: int, gamer_id: int) -> Optional[int]:
"""Get persisted period checkpoint timestamp (seconds since epoch)."""
with sqlite3.connect(self.db_path) as conn:
cursor = conn.cursor()
cursor.execute(
"SELECT last_period_end_ts FROM user_gamers WHERE user_id = ? AND gamer_id = ?",
(user_id, gamer_id)
)
row = cursor.fetchone()
if not row or row[0] is None:
return None
return int(row[0])
def set_period_checkpoint(self, user_id: int, gamer_id: int, checkpoint_ts: int):
"""Persist period checkpoint timestamp (seconds since epoch)."""
with sqlite3.connect(self.db_path) as conn:
cursor = conn.cursor()
cursor.execute(
"UPDATE user_gamers SET last_period_end_ts = ? WHERE user_id = ? AND gamer_id = ?",
(checkpoint_ts, user_id, gamer_id)
)
conn.commit()
def clear_period_checkpoint(self, user_id: int, gamer_id: int):
"""Clear persisted period checkpoint."""
with sqlite3.connect(self.db_path) as conn:
cursor = conn.cursor()
cursor.execute(
"UPDATE user_gamers SET last_period_end_ts = NULL WHERE user_id = ? AND gamer_id = ?",
(user_id, gamer_id)
)
conn.commit()
def remove_user_gamer(self, user_id: int, gamer_id: int) -> bool: def remove_user_gamer(self, user_id: int, gamer_id: int) -> bool:
"""Remove gamer from user's tracked list""" """Remove gamer from user's tracked list"""
with sqlite3.connect(self.db_path) as conn: with sqlite3.connect(self.db_path) as conn:

View file

@ -164,7 +164,7 @@ class StatsFormatter:
emoji = StatsFormatter._get_game_type_emoji(game_type) emoji = StatsFormatter._get_game_type_emoji(game_type)
games_count = game_data.get('games_played', 0) games_count = game_data.get('games_played', 0)
rating_change = game_data.get('rating_change', 0) rating_change = game_data.get('rating_change', 0)
rating = game_data.get('rating', 0) rating = game_data.get('final_rating', game_data.get('rating', 0))
wins = game_data.get('wins', 0) wins = game_data.get('wins', 0)
losses = game_data.get('losses', 0) losses = game_data.get('losses', 0)
draws = game_data.get('draws', 0) draws = game_data.get('draws', 0)

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@ -7,6 +7,8 @@ import logging
from typing import Callable, Any, Optional, Dict from typing import Callable, Any, Optional, Dict
from datetime import datetime from datetime import datetime
import config
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)
class RequestQueue: class RequestQueue:
@ -139,6 +141,6 @@ def get_request_queue() -> RequestQueue:
"""Get the global request queue instance""" """Get the global request queue instance"""
global _request_queue global _request_queue
if _request_queue is None: if _request_queue is None:
_request_queue = RequestQueue(min_delay=7.0) _request_queue = RequestQueue(min_delay=config.LICHESS_REQUEST_QUEUE_MIN_DELAY)
return _request_queue return _request_queue

View file

@ -13,10 +13,10 @@ fi
# Check if the API service is running # Check if the API service is running
echo "🔍 Checking Lichess API service..." echo "🔍 Checking Lichess API service..."
if curl -s http://localhost:8001/docs > /dev/null 2>&1; then if curl -s http://localhost:8002/docs > /dev/null 2>&1; then
echo "✅ Lichess API service is running on http://localhost:8001" echo "✅ Lichess API service is running on http://localhost:8002"
else else
echo "⚠️ Warning: Lichess API service is not accessible at http://localhost:8001" echo "⚠️ Warning: Lichess API service is not accessible at http://localhost:8002"
echo " Make sure your API service is running before starting the bot." echo " Make sure your API service is running before starting the bot."
fi fi

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@ -121,17 +121,15 @@ class LichessClient:
# Формируем URL для получения игр пользователя # Формируем URL для получения игр пользователя
url = f"{self.base_url}/games/user/{username}" url = f"{self.base_url}/games/user/{username}"
# Параметры запроса # Параметры запроса. Параметр 'rated' в API Lichess не передаём:
# при rated=true API часто возвращает 0 игр даже для рейтинговых партий.
# Фильтрация по рейтинговости делается в stats_service после получения списка.
params = { params = {
'since': since_ms, # Начало периода 'since': since_ms, # Начало периода
'until': until_ms, # Конец периода 'until': until_ms, # Конец периода
'max': 1000 # Максимум игр за запрос (лимит Lichess API) 'max': 1000 # Максимум игр за запрос (лимит Lichess API)
} }
# Добавляем фильтр по рейтинговым играм, если нужно
if rated_only:
params['rated'] = 'true'
# Заголовки для получения NDJSON формата # Заголовки для получения NDJSON формата
headers = { headers = {
'Accept': 'application/x-ndjson' # Запрашиваем NDJSON формат 'Accept': 'application/x-ndjson' # Запрашиваем NDJSON формат

View file

@ -648,8 +648,8 @@ class StatsService:
since_ms = since_timestamp * 1000 since_ms = since_timestamp * 1000
until_ms = until_timestamp * 1000 until_ms = until_timestamp * 1000
# Получаем игры # Получаем игры (без фильтра rated в запросе к Lichess — см. lichess_client)
games = await self.lichess_client.get_games_of_period(username, since_ms, until_ms, rated_only) games = await self.lichess_client.get_games_of_period(username, since_ms, until_ms, rated_only=False)
if games is None: if games is None:
return GamesOfPeriodResponse( return GamesOfPeriodResponse(
@ -660,6 +660,10 @@ class StatsService:
games_count=0 games_count=0
) )
# Фильтр по рейтинговости на нашей стороне (API Lichess с param rated даёт неверный результат)
if rated_only:
games = [g for g in games if g.get('rated') is True]
if not games: if not games:
return GamesOfPeriodResponse( return GamesOfPeriodResponse(
message=f"Игры за указанный период не найдены", message=f"Игры за указанный период не найдены",

144
check_recent_games.py Normal file
View file

@ -0,0 +1,144 @@
#!/usr/bin/env python3
"""Скрипт для проверки недавних игр пользователя через Lichess API"""
import requests
import json
from datetime import datetime, timedelta
import sys
def get_recent_games(username: str, minutes: int = 30):
"""Получить игры за последние N минут"""
# Вычисляем временные метки
now = datetime.now()
since_time = now - timedelta(minutes=minutes)
since_ms = int(since_time.timestamp() * 1000)
until_ms = int(now.timestamp() * 1000)
print(f"🔍 Проверяем игры для {username}")
print(f"⏰ Период: с {since_time.strftime('%Y-%m-%d %H:%M:%S')} до {now.strftime('%Y-%m-%d %H:%M:%S')}")
print(f"📅 Timestamps: since={since_ms}, until={until_ms}")
print()
# Делаем запрос к Lichess API
url = f"https://lichess.org/api/games/user/{username}"
params = {
'since': since_ms,
'until': until_ms,
'max': 1000,
'rated': 'true' # Только рейтинговые
}
headers = {
'Accept': 'application/x-ndjson'
}
try:
response = requests.get(url, params=params, headers=headers, timeout=30)
if response.status_code == 404:
print(f"❌ Пользователь {username} не найден (404)")
return []
elif response.status_code != 200:
print(f"❌ Ошибка API: {response.status_code} - {response.text[:200]}")
return []
# Парсим NDJSON
games = []
content = response.text.strip()
if content:
for line in content.split('\n'):
if line.strip():
try:
game = json.loads(line)
games.append(game)
except json.JSONDecodeError as e:
print(f"⚠️ Ошибка парсинга JSON: {e}")
continue
return games
except Exception as e:
print(f"❌ Ошибка при запросе: {e}")
return []
def format_game_time(created_at_ms: int) -> str:
"""Форматирует время создания игры"""
dt = datetime.fromtimestamp(created_at_ms / 1000)
return dt.strftime('%Y-%m-%d %H:%M:%S')
def main():
username = sys.argv[1] if len(sys.argv) > 1 else "vrubelroman"
minutes = int(sys.argv[2]) if len(sys.argv) > 2 else 40
games = get_recent_games(username, minutes)
if not games:
print("❌ Игры не найдены")
return
print(f"✅ Найдено игр: {len(games)}")
print()
print("=" * 80)
now = datetime.now()
for i, game in enumerate(games, 1):
game_id = game.get('id', 'N/A')
created_at_ms = game.get('createdAt', 0)
speed = game.get('speed', 'unknown')
rated = game.get('rated', False)
# Результат
white = game.get('players', {}).get('white', {})
black = game.get('players', {}).get('black', {})
white_user = white.get('user', {}).get('name', 'N/A')
black_user = black.get('user', {}).get('name', 'N/A')
winner = game.get('winner')
# Определяем результат для пользователя
if white_user == username:
result = "Победа" if winner == "white" else ("Поражение" if winner == "black" else "Ничья")
opponent = black_user
elif black_user == username:
result = "Победа" if winner == "black" else ("Поражение" if winner == "white" else "Ничья")
opponent = white_user
else:
result = "N/A"
opponent = "N/A"
game_time = format_game_time(created_at_ms)
time_ago = now - datetime.fromtimestamp(created_at_ms / 1000)
minutes_ago = int(time_ago.total_seconds() / 60)
print(f"\n🎮 Игра #{i}")
print(f" ID: {game_id}")
print(f" Время: {game_time} ({minutes_ago} минут назад)")
print(f" Скорость: {speed}")
print(f" Рейтинговая: {'Да' if rated else 'Нет'}")
print(f" Соперник: {opponent}")
print(f" Результат: {result}")
# Рейтинг
if white_user == username:
rating_change = white.get('ratingDiff', 0)
final_rating = white.get('rating', 0)
elif black_user == username:
rating_change = black.get('ratingDiff', 0)
final_rating = black.get('rating', 0)
else:
rating_change = 0
final_rating = 0
if rating_change != 0 or final_rating != 0:
print(f" Рейтинг: {final_rating} ({rating_change:+d})")
print()
print("=" * 80)
print(f"\n📊 Всего игр за последние {minutes} минут: {len(games)}")
if __name__ == "__main__":
main()

View file

@ -4,17 +4,18 @@ services:
build: ./LichessWebServices build: ./LichessWebServices
container_name: lichess-api container_name: lichess-api
ports: ports:
- "8001:8000" - "8002:8000"
environment: environment:
- PYTHONUNBUFFERED=1 - PYTHONUNBUFFERED=1
volumes: volumes:
- ./LichessWebServices:/app - ./LichessWebServices:/app
restart: always restart: always
healthcheck: healthcheck:
test: ["CMD", "curl", "-f", "http://localhost:8000/health"] test: ["CMD", "python", "-c", "import urllib.request; urllib.request.urlopen('http://localhost:8000/health').read()"]
interval: 30s interval: 30s
timeout: 10s timeout: 10s
retries: 3 retries: 3
start_period: 40s
# Telegram Bot # Telegram Bot
lichess-bot: lichess-bot:
@ -31,7 +32,7 @@ services:
depends_on: depends_on:
- lichess-api - lichess-api
healthcheck: healthcheck:
test: ["CMD", "python", "-c", "import requests; requests.get('http://localhost:8001/health', timeout=5)"] test: ["CMD", "python", "-c", "import requests; requests.get('http://localhost:8002/health', timeout=5)"]
interval: 30s interval: 30s
timeout: 10s timeout: 10s
retries: 3 retries: 3
@ -73,4 +74,3 @@ networks:

0
export_db.sh Normal file → Executable file
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6
logs.sh Executable file
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@ -0,0 +1,6 @@
GNU nano 6.2 logchecker.sh
# Последние 500 строк, отфильтрованные по периодическим проверкам
docker logs --tail=1000 lichess-telegram-bot 2>&1 | grep -E "periodic|Checking activity|queue|Activity detected"
# Смотреть логи периодических проверок в реальном времени
#docker logs -f lichess-telegram-bot 2>&1 | grep --line-buffered -E "🔄|⏳|🔍|📥|✅|📊|periodic|queue|Activity"
docker logs -f lichess-telegram-bot 2>&1 | grep --line-buffered -E "Checking activity for|Games data structure for"

View file

@ -53,7 +53,7 @@ echo ""
echo "✅ Все сервисы запущены!" echo "✅ Все сервисы запущены!"
echo "" echo ""
echo "🌐 Доступные сервисы:" echo "🌐 Доступные сервисы:"
echo " - API документация: http://localhost:8001/docs" echo " - API документация: http://localhost:8002/docs"
echo " - Веб-интерфейс: http://localhost:5000" echo " - Веб-интерфейс: http://localhost:5000"
echo "" echo ""
echo "📋 Для просмотра логов используйте:" echo "📋 Для просмотра логов используйте:"
@ -64,4 +64,3 @@ echo " ${COMPOSE_CMD_DISPLAY} down"