import asyncio import logging import sqlite3 from datetime import datetime, timedelta from typing import Dict, Any, Optional from telegram import Update, InlineKeyboardButton, InlineKeyboardMarkup from telegram.ext import ( Application, CommandHandler, CallbackQueryHandler, MessageHandler, filters, ContextTypes, ConversationHandler ) from config import ( TELEGRAM_BOT_TOKEN, PERIOD_OPTIONS, POLL_INTERVAL, POLL_TIMEOUT, DROP_PENDING_UPDATES, ALLOWED_UPDATES, LICHESS_STATS_API_BASE_URL, ADMINPANEL_TELEGRAM_BOT_TOKEN ) from database import Database from lichess_api import LichessAPI from formatters import StatsFormatter from i18n import t from admin_bot import get_admin_bot, init_admin_bot from message_counters import MessageCounters # Configure logging logging.basicConfig( format='%(asctime)s - %(name)s - %(levelname)s - %(message)s', level=logging.DEBUG ) logger = logging.getLogger(__name__) # Conversation states WAITING_FOR_TOKEN, WAITING_FOR_USERNAME = range(2) class LichessBot: def __init__(self): self.db = Database() self.lichess_api = LichessAPI() self.periodic_tasks = {} # Store periodic tasks self.period_start_times = {} # Store start times for each gamer self.application = None # Will be set when application is created self.counters = MessageCounters() # Message counters def get_user_language_from_update(self, update: Update) -> str: """Always return English language""" # Update user info in database user = update.effective_user if user: self.db.add_or_get_telegram_user( user_id=user.id, username=user.username, first_name=user.first_name, last_name=user.last_name, language_code=None ) return 'en' async def start_existing_periodic_tasks(self): """Start periodic tasks for all user-gamer pairs that have periods set""" try: gamers_with_periods = self.db.get_all_gamers_with_periods() logger.info(f"Found {len(gamers_with_periods)} user-gamer pairs with periodic notifications") for gamer in gamers_with_periods: if gamer['period_minutes'] > 0: user_id = gamer['user_id'] # Start periodic task with user_id and gamer await self.start_periodic_task(gamer, user_id, gamer['period_minutes']) logger.info(f"Started periodic task for {gamer['username']} (user {user_id}) with period {gamer['period_minutes']} minutes") # Start daily counter reset task asyncio.create_task(self.daily_counter_reset_task()) logger.info("Started daily counter reset task") except Exception as e: logger.error(f"Error starting existing periodic tasks: {e}") async def daily_counter_reset_task(self): """Background task to reset daily counters at midnight""" while True: try: # Calculate seconds until next midnight now = datetime.now() next_midnight = (now + timedelta(days=1)).replace(hour=0, minute=0, second=0, microsecond=0) seconds_until_midnight = (next_midnight - now).total_seconds() logger.info(f"Daily counter reset task: waiting {seconds_until_midnight} seconds until next midnight") await asyncio.sleep(seconds_until_midnight) # Reset daily counters self.counters._reset_daily_counters_if_needed() logger.info("Daily counters reset at midnight") except asyncio.CancelledError: break except Exception as e: logger.error(f"Error in daily counter reset task: {e}") import traceback logger.error(traceback.format_exc()) # Wait 1 hour before retrying await asyncio.sleep(3600) async def start(self, update: Update, context: ContextTypes.DEFAULT_TYPE): """Start command handler""" logger.info(f"📝 start() method called for user {update.effective_user.id}") # Register user in database user = update.effective_user lang_code = user.language_code if user else None logger.info(f"User info: id={user.id}, username={user.username}, lang_code={lang_code}") is_new_user = self.db.add_or_get_telegram_user( user_id=user.id, username=user.username, first_name=user.first_name, last_name=user.last_name, language_code=lang_code ) # Notify admin bot about new user if is_new_user: admin_bot = get_admin_bot() if admin_bot: await admin_bot.notify_new_user( user_id=user.id, username=user.username, first_name=user.first_name ) lang = self.get_user_language_from_update(update) start_msg = t('start_message', lang) await update.message.reply_text(start_msg) self.counters.increment('start') async def start_and_addgamer(self, update: Update, context: ContextTypes.DEFAULT_TYPE): """Start command that shows welcome message and starts addgamer conversation""" try: # Run the regular start command await self.start(update, context) # Start addgamer conversation and return state return await self.addgamer_start(update, context) except Exception as e: logger.error(f"Error in start_and_addgamer: {e}") import traceback logger.error(traceback.format_exc()) try: await update.message.reply_text(f"Error: {e}") except: pass return ConversationHandler.END async def addgamer_start(self, update: Update, context: ContextTypes.DEFAULT_TYPE): """Start addgamer command - simple username only""" logger.info(f"addgamer_start called for user {update.effective_user.id}") lang = self.get_user_language_from_update(update) try: await update.message.reply_text(t('addgamer_prompt', lang)) logger.info(f"Addgamer prompt sent to user {update.effective_user.id}") self.counters.increment('addgamer') except Exception as e: logger.error(f"Error sending addgamer prompt: {e}") import traceback logger.error(traceback.format_exc()) return WAITING_FOR_USERNAME async def addtoken_start(self, update: Update, context: ContextTypes.DEFAULT_TYPE): """Start addtoken command - token required""" lang = self.get_user_language_from_update(update) await update.message.reply_text(t('addtoken_prompt', lang)) self.counters.increment('addtoken') return WAITING_FOR_TOKEN async def handle_token(self, update: Update, context: ContextTypes.DEFAULT_TYPE): """Handle token input for /addtoken""" token = update.message.text.strip() user_id = update.effective_user.id # Get username from token profile = await self.lichess_api.get_user_profile(token) if profile: username = profile.get('username') if username: # Check if this gamer is already tracked by this user user_gamers = self.db.get_user_gamers(user_id) existing_gamer = next((g for g in user_gamers if g['username'] == username), None) lang = self.get_user_language_from_update(update) if existing_gamer: # Update token for existing gamer self.db.add_user_gamer(user_id, existing_gamer['id'], token) await update.message.reply_text( t('token_added', lang, username=username) ) else: # Add new gamer and link with token # Check if gamer already exists import sqlite3 with sqlite3.connect(self.db.db_path) as conn: cursor = conn.cursor() cursor.execute("SELECT id FROM gamers WHERE username = ?", (username,)) existing_gamer = cursor.fetchone() is_new_gamer = existing_gamer is None gamer_id = self.db.add_gamer(username) self.db.add_user_gamer(user_id, gamer_id, token) # Set default period to 1 hour (60 minutes) for new gamer self.db.set_user_gamer_period(user_id, gamer_id, 60) # If this is the first gamer for this user, make it active user_gamers = self.db.get_user_gamers(user_id) if len(user_gamers) == 1: self.db.set_user_active_gamer(user_id, gamer_id) # Notify admin bot about new player (only if it's a new gamer) if is_new_gamer: admin_bot = get_admin_bot() if admin_bot: user_obj = update.effective_user await admin_bot.notify_new_player( player_username=username, added_by_user_id=user_id, added_by_username=user_obj.username if user_obj else None ) await update.message.reply_text( t('gamer_added_with_token', lang, username=username) ) return ConversationHandler.END else: lang = self.get_user_language_from_update(update) await update.message.reply_text( t('token_username_error', lang) ) return WAITING_FOR_TOKEN else: lang = self.get_user_language_from_update(update) await update.message.reply_text( t('invalid_token', lang) ) return WAITING_FOR_TOKEN async def handle_username(self, update: Update, context: ContextTypes.DEFAULT_TYPE): """Handle username input for /addgamer""" username = update.message.text.strip() user_id = update.effective_user.id lang = self.get_user_language_from_update(update) if not username: await update.message.reply_text( t('empty_username', lang) ) return WAITING_FOR_USERNAME # Check if user exists on Lichess user_exists = await self.lichess_api.check_user_exists(username) if not user_exists: await update.message.reply_text( t('user_not_found', lang, username=username) ) return WAITING_FOR_USERNAME # Add gamer to database (without token) # Check if gamer already exists import sqlite3 with sqlite3.connect(self.db.db_path) as conn: cursor = conn.cursor() cursor.execute("SELECT id FROM gamers WHERE username = ?", (username,)) existing_gamer = cursor.fetchone() is_new_gamer = existing_gamer is None gamer_id = self.db.add_gamer(username) # Link user to gamer (without token) self.db.add_user_gamer(user_id, gamer_id, None) # Set default period to 1 hour (60 minutes) for new gamer self.db.set_user_gamer_period(user_id, gamer_id, 60) # If this is the first gamer for this user, make it active user_gamers = self.db.get_user_gamers(user_id) if len(user_gamers) == 1: self.db.set_user_active_gamer(user_id, gamer_id) # Notify admin bot about new player (only if it's a new gamer) if is_new_gamer: logger.info(f"New gamer detected: {username}, notifying admin bot...") admin_bot = get_admin_bot() if admin_bot: user_obj = update.effective_user try: await admin_bot.notify_new_player( player_username=username, added_by_user_id=user_id, added_by_username=user_obj.username if user_obj else None ) logger.info(f"Admin bot notification sent for player {username}") except Exception as e: logger.error(f"Failed to notify admin bot: {e}") import traceback logger.error(traceback.format_exc()) else: logger.warning("Admin bot not available for notification") else: logger.info(f"Gamer {username} already exists, skipping admin notification") lang = self.get_user_language_from_update(update) await update.message.reply_text( t('gamer_added', lang, username=username) ) return ConversationHandler.END async def getgamers(self, update: Update, context: ContextTypes.DEFAULT_TYPE): """Get all gamers for the current user and allow selection""" user_id = update.effective_user.id gamers = self.db.get_user_gamers(user_id) logger.info(f"getgamers: user_id={user_id}, found {len(gamers)} gamers") lang = self.get_user_language_from_update(update) if not gamers: await update.message.reply_text(t('no_gamers', lang)) self.counters.increment('getgamers') return self.counters.increment('getgamers') # Show loading message loading_msg = await update.message.reply_text(t('loading_ratings', lang)) # Prepare data for each gamer gamers_data = [] for i, gamer in enumerate(gamers): try: logger.info(f"Processing gamer {i+1}/{len(gamers)}: {gamer['username']} (ID: {gamer['id']})") status = "🟢" if gamer['is_active'] else "⚪" username = gamer['username'] # Get user ratings from Lichess API logger.debug(f"Requesting ratings for {username}") ratings_data = await self.lichess_api.get_user_ratings(username) logger.debug(f"Received ratings for {username}: {ratings_data is not None}") # Add delay between requests to avoid rate limiting if i < len(gamers) - 1: # Don't sleep after the last one await asyncio.sleep(0.5) # 500ms delay between requests if ratings_data and 'perfs' in ratings_data: perfs = ratings_data['perfs'] bullet_rating = perfs.get('bullet', {}).get('rating', 'N/A') blitz_rating = perfs.get('blitz', {}).get('rating', 'N/A') rapid_rating = perfs.get('rapid', {}).get('rating', 'N/A') else: bullet_rating = blitz_rating = rapid_rating = 'N/A' # Add period information if period > 0 period_minutes = gamer.get('period_minutes', 0) period_suffix = t('period_minutes_suffix', lang) period_text = f" · {period_minutes}{period_suffix}" if period_minutes > 0 else "" gamers_data.append({ 'id': gamer['id'], 'status': status, 'username': username, 'bullet': bullet_rating, 'blitz': blitz_rating, 'rapid': rapid_rating, 'period': period_text }) logger.info(f"Successfully added gamer {username} to gamers_data (total: {len(gamers_data)})") except Exception as e: logger.error(f"Error processing gamer {gamer.get('username', 'unknown')}: {e}") import traceback logger.error(f"Traceback: {traceback.format_exc()}") # Still add the gamer with N/A ratings period_minutes = gamer.get('period_minutes', 0) period_suffix = t('period_minutes_suffix', lang) period_text = f" · {period_minutes}{period_suffix}" if period_minutes > 0 else "" gamers_data.append({ 'id': gamer['id'], 'status': "🟢" if gamer['is_active'] else "⚪", 'username': gamer['username'], 'bullet': 'N/A', 'blitz': 'N/A', 'rapid': 'N/A', 'period': period_text }) logger.info(f"Added gamer {gamer['username']} with N/A ratings due to error") # Create text message with stats text_lines = [] for gamer in gamers_data: text_lines.append( f"{gamer['status']} {gamer['username']} " f"⚡ {gamer['bullet']} 🔥 {gamer['blitz']} 🐇 {gamer['rapid']}{gamer['period']}" ) logger.info(f"getgamers: prepared {len(gamers_data)} gamers for display") gamers_text = t('select_active_gamer', lang) + "\n".join(text_lines) logger.info(f"getgamers: message length: {len(gamers_text)} characters") # Create simple keyboard with just usernames keyboard = [] for gamer in gamers_data: keyboard.append([InlineKeyboardButton( text=f"{gamer['status']} {gamer['username']}", callback_data=f"select_{gamer['id']}" )]) logger.debug(f"Added button for {gamer['username']} (ID: {gamer['id']})") logger.info(f"getgamers: created {len(keyboard)} buttons in keyboard") reply_markup = InlineKeyboardMarkup(keyboard) # Edit the loading message with the results try: await loading_msg.edit_text( gamers_text, parse_mode='HTML', reply_markup=reply_markup ) except Exception as e: logger.error(f"Error editing message: {e}") # If edit fails, delete the loading message and send a new one try: await loading_msg.delete() except: pass await update.message.reply_text( gamers_text, parse_mode='HTML', reply_markup=reply_markup ) async def select_gamer(self, update: Update, context: ContextTypes.DEFAULT_TYPE): """Handle gamer selection""" query = update.callback_query await query.answer() user_id = query.from_user.id gamer_id = int(query.data.split('_')[1]) # Get user gamers to find the selected one gamers = self.db.get_user_gamers(user_id) selected_gamer = next((g for g in gamers if g['id'] == gamer_id), None) # Для callback query обновляем язык пользователя если есть в update if update.effective_user: self.db.add_or_get_telegram_user( user_id=update.effective_user.id, username=update.effective_user.username, first_name=update.effective_user.first_name, last_name=update.effective_user.last_name, language_code=update.effective_user.language_code ) lang = self.db.get_user_language(user_id) if selected_gamer: # Set active gamer for this user self.db.set_user_active_gamer(user_id, gamer_id) await query.edit_message_text( t('active_gamer_set', lang, username=selected_gamer['username']) ) else: await query.edit_message_text(t('gamer_not_found', lang)) async def delgamer(self, update: Update, context: ContextTypes.DEFAULT_TYPE): """Show gamers list for deletion""" user_id = update.effective_user.id gamers = self.db.get_user_gamers(user_id) lang = self.get_user_language_from_update(update) if not gamers: await update.message.reply_text(t('no_gamers_to_delete', lang)) self.counters.increment('delgamer') return self.counters.increment('delgamer') # Show loading message loading_msg = await update.message.reply_text(t('loading_gamers', lang)) # Create text message with stats text_lines = [] keyboard = [] for i, gamer in enumerate(gamers): status = "🟢" if gamer['is_active'] else "⚪" username = gamer['username'] # Get user ratings from Lichess API ratings_data = await self.lichess_api.get_user_ratings(username) # Add delay between requests to avoid rate limiting if i < len(gamers) - 1: # Don't sleep after the last one await asyncio.sleep(0.5) # 500ms delay between requests if ratings_data and 'perfs' in ratings_data: perfs = ratings_data['perfs'] bullet_rating = perfs.get('bullet', {}).get('rating', 'N/A') blitz_rating = perfs.get('blitz', {}).get('rating', 'N/A') rapid_rating = perfs.get('rapid', {}).get('rating', 'N/A') else: bullet_rating = blitz_rating = rapid_rating = 'N/A' period_minutes = gamer.get('period_minutes', 0) period_suffix = t('period_minutes_suffix', lang) period_text = f" · {period_minutes}{period_suffix}" if period_minutes > 0 else "" text_lines.append( f"{status} {username} " f"⚡ {bullet_rating} 🔥 {blitz_rating} 🐇 {rapid_rating}{period_text}" ) # Add delete button keyboard.append([InlineKeyboardButton( text=f"🗑️ {username}", callback_data=f"delete_{gamer['id']}" )]) gamers_text = t('select_gamer_to_delete', lang) + "\n".join(text_lines) reply_markup = InlineKeyboardMarkup(keyboard) # Edit the loading message with the results try: await loading_msg.edit_text( gamers_text, parse_mode='HTML', reply_markup=reply_markup ) except Exception as e: logger.error(f"Error editing message: {e}") try: await loading_msg.delete() except: pass await update.message.reply_text( gamers_text, parse_mode='HTML', reply_markup=reply_markup ) async def handle_delete_gamer(self, update: Update, context: ContextTypes.DEFAULT_TYPE): """Handle gamer deletion""" query = update.callback_query await query.answer() user_id = query.from_user.id gamer_id = int(query.data.split('_')[1]) # Get gamer info before deletion gamers = self.db.get_user_gamers(user_id) gamer_to_delete = next((g for g in gamers if g['id'] == gamer_id), None) # Для callback query получаем язык из БД if update.effective_user: self.db.add_or_get_telegram_user( user_id=update.effective_user.id, username=update.effective_user.username, first_name=update.effective_user.first_name, last_name=update.effective_user.last_name, language_code=update.effective_user.language_code ) lang = self.db.get_user_language(user_id) if gamer_to_delete: username = gamer_to_delete['username'] deleted = self.db.remove_user_gamer(user_id, gamer_id) if deleted: await query.edit_message_text( t('gamer_deleted', lang, username=username), parse_mode='HTML' ) else: await query.edit_message_text(t('delete_failed', lang)) else: await query.edit_message_text(t('gamer_not_found', lang)) async def get_stats(self, update: Update, context: ContextTypes.DEFAULT_TYPE, period: str): """Get statistics for a period""" user_id = update.effective_user.id # Get active gamer for this user active_gamer = self.db.get_user_active_gamer(user_id) lang = self.get_user_language_from_update(update) if not active_gamer: await update.message.reply_text( t('no_active_gamer', lang) ) return username = active_gamer['username'] # Get stats based on period if period == "today": data = await self.lichess_api.get_today_stats(username) elif period == "yesterday": data = await self.lichess_api.get_yesterday_stats(username) elif period == "week": data = await self.lichess_api.get_week_stats(username) else: await update.message.reply_text(t('unknown_period', lang)) return # Format and send response formatted_response = StatsFormatter.format_stats_response(data, username, period, lang) await update.message.reply_text(formatted_response) # Increment counter for the period command if period == "today": self.counters.increment('today') elif period == "yesterday": self.counters.increment('yesterday') elif period == "week": self.counters.increment('week') async def today(self, update: Update, context: ContextTypes.DEFAULT_TYPE): """Today command""" await self.get_stats(update, context, "today") async def yesterday(self, update: Update, context: ContextTypes.DEFAULT_TYPE): """Yesterday command""" await self.get_stats(update, context, "yesterday") async def week(self, update: Update, context: ContextTypes.DEFAULT_TYPE): """Week command""" await self.get_stats(update, context, "week") async def setperiod(self, update: Update, context: ContextTypes.DEFAULT_TYPE): """Set period command""" user_id = update.effective_user.id # Get active gamer for this user active_gamer = self.db.get_user_active_gamer(user_id) lang = self.get_user_language_from_update(update) if not active_gamer: await update.message.reply_text( t('no_active_gamer', lang) ) return keyboard = [] for period in PERIOD_OPTIONS: if period == 0: button_text = t('disable_notifications', lang) else: button_text = t('period_minutes', lang, period=period) keyboard.append([InlineKeyboardButton(button_text, callback_data=f"period_{period}")]) reply_markup = InlineKeyboardMarkup(keyboard) await update.message.reply_text( t('select_period', lang, username=active_gamer['username']), reply_markup=reply_markup ) self.counters.increment('setperiod') async def select_period(self, update: Update, context: ContextTypes.DEFAULT_TYPE): """Handle period selection""" query = update.callback_query await query.answer() user_id = query.from_user.id period = int(query.data.split('_')[1]) # Get active gamer for this user active_gamer = self.db.get_user_active_gamer(user_id) # Для callback query получаем язык из БД if update.effective_user: self.db.add_or_get_telegram_user( user_id=update.effective_user.id, username=update.effective_user.username, first_name=update.effective_user.first_name, last_name=update.effective_user.last_name, language_code=update.effective_user.language_code ) lang = self.db.get_user_language(user_id) if active_gamer: # Set period for this user-gamer pair self.db.set_user_gamer_period(user_id, active_gamer['id'], period) if period == 0: await query.edit_message_text( t('notifications_disabled', lang, username=active_gamer['username']) ) else: await query.edit_message_text( t('period_set', lang, period=period, username=active_gamer['username']) ) # Start periodic task for this gamer (send to user's personal messages) await self.start_periodic_task(active_gamer, user_id, period) async def check_language(self, update: Update, context: ContextTypes.DEFAULT_TYPE): """Check and display current language settings""" user = update.effective_user if user: # Обновляем язык из update lang = self.get_user_language_from_update(update) # Получаем язык из БД для отображения db_lang = self.db.get_user_language(user.id) # Получаем language_code из БД напрямую with sqlite3.connect(self.db.db_path) as conn: cursor = conn.cursor() cursor.execute("SELECT language_code FROM telegram_users WHERE user_id = ?", (user.id,)) row = cursor.fetchone() db_language_code = row[0] if row and row[0] else None message = ( f"🌐 Language Info:\n" f"Current language: {lang}\n" f"DB language: {db_lang}\n" f"DB language_code: {db_language_code}\n" f"Update language_code: {user.language_code}\n\n" f"Language used: {lang}\n\n" f"Bot uses English language only." ) await update.message.reply_text(message) self.counters.increment('lang') else: await update.message.reply_text("❌ Failed to get user information") async def reset_language(self, update: Update, context: ContextTypes.DEFAULT_TYPE): """Reset user language in database - will be detected from /start""" user = update.effective_user if user: # Сбрасываем язык в БД (устанавливаем NULL) with sqlite3.connect(self.db.db_path) as conn: cursor = conn.cursor() cursor.execute( "UPDATE telegram_users SET language_code = NULL WHERE user_id = ?", (user.id,) ) conn.commit() # Language is always English lang = 'en' await update.message.reply_text( "✅ Language reset! Bot uses English language only." ) self.counters.increment('resetlang') else: await update.message.reply_text("❌ Failed to get user information") async def start_periodic_task(self, gamer: Dict[str, Any], user_id: int, period_minutes: int): """Start periodic task for a gamer""" task_key = f"{gamer['id']}_{user_id}" # Cancel existing task if any if task_key in self.periodic_tasks: self.periodic_tasks[task_key].cancel() logger.info(f"Cancelled existing periodic task for {gamer['username']}") # Remove old start time if task_key in self.period_start_times: del self.period_start_times[task_key] # Create new periodic task task = asyncio.create_task( self.periodic_check(gamer, user_id, period_minutes) ) self.periodic_tasks[task_key] = task async def periodic_check(self, gamer: Dict[str, Any], user_id: int, period_minutes: int): """Periodic check for gamer activity""" task_key = f"{gamer['id']}_{user_id}" # Запоминаем время начала отслеживания start_time = datetime.now() self.period_start_times[task_key] = start_time logger.info(f"Started periodic monitoring for {gamer['username']} with {period_minutes} minute intervals") while True: try: # Ждем заданное количество минут await asyncio.sleep(period_minutes * 60) # Получаем время начала периода period_start = self.period_start_times.get(task_key, start_time) now = datetime.now() # Рассчитываем timestamps в миллисекундах since_timestamp = int(period_start.timestamp() * 1000) until_timestamp = int(now.timestamp() * 1000) logger.info(f"Checking period for {gamer['username']}: {period_start} to {now}") logger.info(f"Unix timestamps: since={since_timestamp}, until={until_timestamp}") # Делаем запросы к API games_url = f"{LICHESS_STATS_API_BASE_URL}/games/{gamer['username']}/period?since={since_timestamp}&until={until_timestamp}" logger.info(f"🎮 GAMES API REQUEST: {games_url}") games_data = await self.lichess_api.get_games_period( gamer['username'], since_timestamp, until_timestamp ) logger.info(f"Games API response: {games_data}") puzzles_data = None if gamer['token']: puzzles_url = f"{LICHESS_STATS_API_BASE_URL}/puzzle/period?since={since_timestamp}&until={until_timestamp}&max=150" logger.info(f"🧩 PUZZLES API REQUEST: {puzzles_url}") puzzles_data = await self.lichess_api.get_puzzles_period( gamer['token'], since_timestamp, until_timestamp, max_puzzles=150 ) logger.info(f"Puzzles API response: {puzzles_data}") else: logger.info(f"No token for {gamer['username']}, skipping puzzles API call") # Проверяем наличие реальной активности has_games = False total_games = 0 total_losses = 0 if games_data and games_data.get('data'): total_games = games_data.get('data', {}).get('total', {}).get('games_played', 0) total_losses = games_data.get('data', {}).get('total', {}).get('losses', 0) has_games = total_games > 0 has_puzzles = False if puzzles_data and puzzles_data.get('data'): total_puzzles = puzzles_data.get('data', {}).get('total_attempts', 0) has_puzzles = total_puzzles > 0 # Детальное логирование для отладки logger.info(f"Activity check for {gamer['username']}: has_games={has_games}, has_puzzles={has_puzzles}") if games_data and games_data.get('data'): total_games = games_data.get('data', {}).get('total', {}).get('games_played', 0) total_losses = games_data.get('data', {}).get('total', {}).get('losses', 0) logger.info(f"Games data: total_games={total_games}, total_losses={total_losses}") if puzzles_data and puzzles_data.get('data'): total_puzzles = puzzles_data.get('data', {}).get('total_attempts', 0) logger.info(f"Puzzles data: total_attempts={total_puzzles}") # Отправляем уведомление только если есть реальная активность if has_games or has_puzzles: try: # Get user language from database user_lang = self.db.get_user_language(user_id) notification = StatsFormatter.format_period_notification( gamer['username'], games_data, puzzles_data, period_minutes, lang=user_lang ) if self.application: try: await self.application.bot.send_message( chat_id=user_id, text=notification ) logger.info(f"Sent periodic notification for {gamer['username']} to user {user_id}") # Обновляем время начала только после успешной отправки уведомления self.period_start_times[task_key] = now # Increment periodic notification counter self.counters.increment('periodic_notification') except Exception as e: logger.error(f"Failed to send notification to user {user_id}: {e}") # Не обновляем время начала при ошибке отправки except Exception as e: logger.error(f"Error formatting notification for {gamer['username']}: {e}") import traceback logger.error(f"Traceback: {traceback.format_exc()}") # Не обновляем время начала при ошибке форматирования else: logger.info(f"No activity found for {gamer['username']} in the last {period_minutes} minutes") # Обновляем время начала даже если нет активности, чтобы не зацикливаться self.period_start_times[task_key] = now except asyncio.CancelledError: break except Exception as e: logger.error(f"Error in periodic check: {e}") import traceback logger.error(f"Full traceback: {traceback.format_exc()}") def setup_handlers(self, application: Application): """Setup all handlers""" self.application = application # Store application reference # Conversation handler for addgamer (simple username only) addgamer_conv = ConversationHandler( entry_points=[ CommandHandler("addgamer", self.addgamer_start), CommandHandler("start", self.start_and_addgamer) # Also handle /start to start addgamer flow ], states={ WAITING_FOR_USERNAME: [MessageHandler(filters.TEXT & ~filters.COMMAND, self.handle_username)], }, fallbacks=[CommandHandler("cancel", lambda u, c: ConversationHandler.END)], name="addgamer_conversation" ) # Conversation handler for addtoken (token required) addtoken_conv = ConversationHandler( entry_points=[CommandHandler("addtoken", self.addtoken_start)], states={ WAITING_FOR_TOKEN: [MessageHandler(filters.TEXT & ~filters.COMMAND, self.handle_token)], }, fallbacks=[CommandHandler("cancel", lambda u, c: ConversationHandler.END)] ) # Add conversation handlers application.add_handler(addgamer_conv) application.add_handler(addtoken_conv) application.add_handler(CommandHandler("getgamers", self.getgamers)) application.add_handler(CommandHandler("delgamer", self.delgamer)) application.add_handler(CommandHandler("today", self.today)) application.add_handler(CommandHandler("yesterday", self.yesterday)) application.add_handler(CommandHandler("week", self.week)) application.add_handler(CommandHandler("setperiod", self.setperiod)) application.add_handler(CommandHandler("lang", self.check_language)) application.add_handler(CommandHandler("resetlang", self.reset_language)) # Callback handlers application.add_handler(CallbackQueryHandler(self.select_gamer, pattern="^select_")) application.add_handler(CallbackQueryHandler(self.handle_delete_gamer, pattern="^delete_")) application.add_handler(CallbackQueryHandler(self.select_period, pattern="^period_")) def main(): """Main function""" # Initialize admin bot for notifications (admin bot runs as separate service) init_admin_bot() bot = LichessBot() # Create application with Long Polling configuration application = Application.builder().token(TELEGRAM_BOT_TOKEN).build() # Setup handlers bot.setup_handlers(application) # Set application reference for periodic tasks bot.application = application # Start periodic tasks for existing gamers (will be called after application starts) async def post_init(app): await bot.start_existing_periodic_tasks() application.post_init = post_init # Add error handler async def error_handler(update: object, context: ContextTypes.DEFAULT_TYPE) -> None: """Log the error and send a telegram message to notify the developer.""" logger.error(f"Exception while handling an update: {context.error}") import traceback logger.error(traceback.format_exc()) application.add_error_handler(error_handler) # Start the bot with Long Polling logger.info("Starting Lichess Statistics Bot with Long Polling...") try: application.run_polling( poll_interval=POLL_INTERVAL, timeout=POLL_TIMEOUT, drop_pending_updates=DROP_PENDING_UPDATES, allowed_updates=ALLOWED_UPDATES ) except Exception as e: logger.error(f"Fatal error in run_polling: {e}") import traceback logger.error(traceback.format_exc()) raise if __name__ == '__main__': main()