fix: match player by SNo, not name (Latin/Cyrillic mismatch)
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parent
ba293dcb70
commit
9a583c8fa5
2 changed files with 13 additions and 11 deletions
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@ -105,13 +105,13 @@ def _pad_col(s: str, width: int) -> str:
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def format_pairings(pairings_data: dict, tournament_name: str, lang: str = '',
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player_name: str = '') -> str:
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player_name: str = '', player_sno: int = 0) -> str:
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locale = _get_locale(lang)
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pairings = pairings_data['pairings']
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rnd = pairings_data['round']
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# If highlighting a player, reduce name width to compensate for ✅ emoji (visually 2 chars wide)
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w_name = 15 if player_name else 17
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w_name = 15 if player_sno else 17
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w_board, w_rating, w_pts, w_tb1 = 2, 4, 4, 5
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border = '+'.join('-' * w for w in [w_board, w_name, w_rating, w_pts, w_tb1])
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@ -130,7 +130,7 @@ def format_pairings(pairings_data: dict, tournament_name: str, lang: str = '',
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return {
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'title': title,
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'rows': _build_table_rows(pairings, w_board, w_name, w_rating, w_pts, w_tb1, border,
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locale['bye'], player_name),
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locale['bye'], player_name, player_sno),
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'table_header': table_header,
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'footer': footer,
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}
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@ -138,14 +138,16 @@ def format_pairings(pairings_data: dict, tournament_name: str, lang: str = '',
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def _build_table_rows(pairings: list, w_board: int, w_name: int, w_rating: int,
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w_pts: int, w_tb1: int, border: str, bye_label: str = '— BYE —',
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player_name: str = '') -> list:
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player_name: str = '', player_sno: int = 0) -> list:
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def _rating_str(p):
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return str(p.rating) if p.rating else ''
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def _tb1_str(p):
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return f"{p.tb[0]:.1f}" if p.tb else ''
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# Find the board where the player plays (normalize names: strip commas, collapse spaces)
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# Find the board where the player plays.
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# Primary: match by SNo (reliable across Latin/Cyrillic name variations).
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# Fallback: match by normalized name.
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def _n(s: str) -> str:
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return s.replace(',', '').replace(' ', ' ').lower()
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@ -156,13 +158,13 @@ def _build_table_rows(pairings: list, w_board: int, w_name: int, w_rating: int,
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if len(pairing) != 3:
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continue
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p1, p2, _color = pairing
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if player_sno and (p1.sno == player_sno or p2.sno == player_sno):
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player_board = board_idx
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player_name = p1.name if p1.sno == player_sno else p2.name
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break
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if player_norm and (player_norm == _n(p1.name) or player_norm == _n(p2.name)):
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player_board = board_idx
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# Store the actual name from pairings for the ✅ marker
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if player_norm == _n(p1.name):
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player_name = p1.name
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else:
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player_name = p2.name
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player_name = p1.name if player_norm == _n(p1.name) else p2.name
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break
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board_idx += 1
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