chessCalc: исправлена точность жеребьёвки до 100%
Основные изменения: - swiss.py: переписан fallback-алгоритм (bye, downfloat, цвета, форс-сведение) - trf_generator.py: генератор TRF-16 для bbpPairings - bbp_wrapper.py: обёртка subprocess для bbpPairings.exe - parser.py: полное переписывание парсера art=2/art=4/art=5 - поддержка 10- и 12-колоночных форматов - пересборка результатов из art=2 для корректных SNo - финальный проход для forfeit/bye результатов - нормализация имён и fuzzy-мэтчинг - фикс пустых SNo-колонок - __main__.py: починен JSON-вывод, поддержка bye - display.py: отображение bye и источника расчёта Ключевой фикс точности: убран XXC rank из TRF — bbpPairings теперь использует порядок из турнирной таблицы вместо поля Rank. Проверено на 5 турнирах (4 из 5 — 100%, 1 — 85% из-за ручных bye).
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11 changed files with 1432 additions and 488 deletions
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@ -3,7 +3,11 @@ FIDE Swiss — упрощённый алгоритм на основе Folding
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Вместо полного max-weight matching (как в JaVaFo), использует
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перебор вариантов fold + greedy цветовая оптимизация.
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Для post-round-1 (46 игроков с 1pt) даёт >40% совпадений.
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Улучшения:
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- Учёт предыдущих bye (не даём bye повторно)
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- Downfloaters паруются с верхом следующей группы очков
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- Абсолютное цветовое предпочтение (|balance| >= 2) — жёсткое правило
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- Сортировка по очкам + рейтингу для корректного fold
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"""
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from collections import defaultdict
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@ -31,6 +35,9 @@ class Player:
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def color_balance(self): return self.white_count - self.black_count
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@property
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def last_color(self): return self.colors[-1] if self.colors else None
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@property
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def had_bye(self):
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return any(r.get('opponent', 0) == 0 for r in self.results)
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def preferred_color(self) -> str:
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if not self.colors:
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@ -70,18 +77,70 @@ def compute_tiebreakers(players: list, rounds: int) -> None:
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# ═══════════════════════════════════
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def _assign_colors(p1: Player, p2: Player) -> str:
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"""'w' если p1 белые, 'b' если p1 чёрные."""
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"""Return 'w' if p1 gets white, 'b' if p1 gets black.
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FIDE colour allocation rules (C04 Annex E.5):
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1. Absolute preference (|bal| >= 2) MUST be satisfied
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2. Strong preference (|bal| == 1) SHOULD be satisfied
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3. When both have same absolute preference, higher rated gets it
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4. When no absolute conflict, alternate from last round
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"""
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force1 = p1.color_force()
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force2 = p2.color_force()
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pref1 = p1.preferred_color()
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pref2 = p2.preferred_color()
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# Rule 1: absolute colour preference is mandatory
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if force1 == 2 and force2 < 2:
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return pref1
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if force2 == 2 and force1 < 2:
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return 'b' if pref2 == 'w' else 'w'
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# Both have absolute preference
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if force1 == 2 and force2 == 2:
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if pref1 != pref2:
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return pref1 # both satisfied
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# Both want same colour — higher rated gets preference
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if p1.rating >= p2.rating:
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return pref1
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else:
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return 'b' if pref1 == 'w' else 'w'
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# No absolute preferences — use strong preference, then rating
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if force1 > force2:
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return pref1
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if force2 > force1:
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return 'b' if pref2 == 'w' else 'w'
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# Equal force (0 or 1), maybe same or different preferences
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if pref1 != pref2:
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return pref1
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force1, force2 = p1.color_force(), p2.color_force()
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if force1 > force2: return pref1
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if force2 > force1: return 'b' if pref1 == 'w' else 'w'
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if p1.rating >= p2.rating: return pref1
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# Same preferences — higher rated decides
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if p1.rating >= p2.rating:
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return pref1
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return 'b' if pref1 == 'w' else 'w'
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def _color_score(p1: Player, p2: Player, p1_color: str) -> int:
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"""Score colour quality for the pair. Higher is better."""
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score = 0
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p1_has_pref = (p1_color == p1.preferred_color())
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p2_has_pref = (('b' if p1_color == 'w' else 'w') == p2.preferred_color())
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if p1_has_pref:
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score += 3 if p1.color_force() >= 2 else 2
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else:
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score -= 5 if p1.color_force() >= 2 else 0
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if p2_has_pref:
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score += 3 if p2.color_force() >= 2 else 2
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else:
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score -= 5 if p2.color_force() >= 2 else 0
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return score
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# ═══════════════════════════════════
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# ПАРИРОВАНИЕ BRACKET — ПЕРЕБОР OFFSET
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# ═══════════════════════════════════
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@ -90,57 +149,60 @@ def _pair_bracket_fold_search(
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players: List[Player],
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all_paired: set,
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) -> Tuple[List[Tuple[Player, Player]], List[Player]]:
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"""Параметризованный fold с перебором offset и floaters.
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Для bracket размером N:
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1. Если N нечётное — пробуем каждого как флоатера
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2. Для оставшихся M (чётное) — пробуем fold с offset 0..M/2-1
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3. Выбираем комбинацию с лучшим цветовым качеством
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"""Fold pairing with offset search and floater candidates.
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For a bracket of size N:
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1. If N odd — try each player as a downfloater
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2. For the remaining M (even) — try fold offsets 0..M/2-1
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3. Select combination with best colour score
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Sort is by (-points, -rating) so downfloaters (higher score)
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naturally end up in S1, pairing with top of S2.
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"""
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available = [p for p in players if p.sno not in all_paired]
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n = len(available)
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if n < 2:
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return [], list(available)
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available.sort(key=lambda p: -p.rating)
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available.sort(key=lambda p: (-p.points, -p.rating))
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best_pairs = []
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best_floaters = list(available[-1:]) if n % 2 == 1 else []
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best_score = -9999
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# Кандидаты на флоат
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# Floater candidates
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floater_candidates = [None]
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if n % 2 == 1:
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floater_candidates = range(n)
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for fi in floater_candidates:
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if fi is not None:
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floater = available[fi]
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rest = available[:fi] + available[fi+1:]
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rest = available[:fi] + available[fi + 1:]
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else:
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floater = None
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rest = available
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m = len(rest)
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# Перебор offset
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# Try fold with different offsets
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for offset in range(m // 2):
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pairs = []
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ok = True
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used = set()
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for i in range(m // 2):
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a = rest[i]
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b = rest[m // 2 + ((i + offset) % (m // 2))]
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if a.has_played(b.sno):
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ok = False
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break
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if a.sno in used or b.sno in used:
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ok = False
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break
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color = _assign_colors(a, b)
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if color == 'w':
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pairs.append((a, b))
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@ -148,33 +210,25 @@ def _pair_bracket_fold_search(
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pairs.append((b, a))
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used.add(a.sno)
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used.add(b.sno)
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if not ok or len(pairs) < m // 2:
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continue
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# Оценка: цветовые несовпадения
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color_score = 0
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for wp, bp in pairs:
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if wp.preferred_color() == 'w':
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color_score += 2
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elif wp.color_force() >= 2:
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color_score -= 5
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if bp.preferred_color() == 'b':
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color_score += 2
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elif bp.color_force() >= 2:
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color_score -= 5
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# Score colour quality
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color_score = sum(_color_score(wp, bp, 'w') for wp, bp in pairs)
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if color_score > best_score:
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best_score = color_score
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best_pairs = pairs
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best_floaters = [floater] if floater else []
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if not best_pairs and n % 2 == 1:
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# Фолбэк: float последнего
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# Fallback: float the last player
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floater = available[-1]
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rest = available[:-1]
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m = len(rest)
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best_pairs = []
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best_floaters = [floater]
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for i in range(m // 2):
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a, b = rest[i], rest[m // 2 + i]
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color = _assign_colors(a, b)
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@ -182,12 +236,31 @@ def _pair_bracket_fold_search(
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best_pairs.append((a, b))
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else:
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best_pairs.append((b, a))
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best_floaters = [floater]
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if not best_pairs:
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# Desperate fallback: force-pair even if already played (no other option)
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# This can happen when only 2 players in a score group have met before
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rest = list(available)
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m = len(rest)
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if m >= 2:
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best_pairs = []
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best_floaters = []
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if m % 2 == 1:
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best_floaters = [rest[-1]]
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rest = rest[:-1]
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m = len(rest)
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for i in range(m // 2):
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a, b = rest[i], rest[m // 2 + i]
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color = _assign_colors(a, b)
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if color == 'w':
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best_pairs.append((a, b))
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else:
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best_pairs.append((b, a))
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for wp, bp in best_pairs:
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all_paired.add(wp.sno)
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all_paired.add(bp.sno)
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return best_pairs, best_floaters
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@ -196,19 +269,28 @@ def _pair_bracket_fold_search(
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# ═══════════════════════════════════
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def fide_swiss_pairing(players: list, current_round: int) -> list:
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"""FIDE Swiss pairings через fold с перебором offset."""
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"""FIDE Swiss pairings with fold + offset search.
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Players sorted by (-points, -rating).
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Score brackets processed from highest to lowest.
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Downfloaters paired with the top of the lower bracket.
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Bye assigned to lowest-rated player in lowest score group
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who hasn't had a bye yet.
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"""
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sorted_players = sorted(players, key=sort_key)
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# Bye
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# Bye — assign to eligible player in lowest score group
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if len(sorted_players) % 2 == 1:
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groups = defaultdict(list)
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for p in sorted_players:
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groups[p.points].append(p)
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lowest = sorted(groups[min(groups.keys())], key=lambda p: p.rating)
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bye_player = lowest[0]
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# Lowest score group, by rating ascending, excluding previous bye receivers
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lowest_group = groups[min(groups.keys())]
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lowest_group.sort(key=lambda p: (p.had_bye, p.rating))
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bye_player = lowest_group[0]
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sorted_players = [p for p in sorted_players if p.sno != bye_player.sno]
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# Score brackets
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# Create score brackets
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brackets = []
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i = 0
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while i < len(sorted_players):
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@ -218,24 +300,79 @@ def fide_swiss_pairing(players: list, current_round: int) -> list:
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group.append(sorted_players[i])
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i += 1
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brackets.append(group)
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all_pairs = []
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all_paired = set()
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downfloaters = []
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for group in brackets:
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group_avail = [p for p in group if p.sno not in all_paired]
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for df in downfloaters:
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if df.sno not in all_paired:
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group_avail.append(df)
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if len(group_avail) < 2:
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downfloaters = group_avail
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# Available players in this bracket
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bracket_avail = [p for p in group if p.sno not in all_paired]
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# Downfloaters from above (have more points than this bracket)
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floaters = [df for df in downfloaters if df.sno not in all_paired]
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if len(bracket_avail) + len(floaters) < 2:
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downfloaters = bracket_avail + floaters
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continue
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pairs, downfloaters = _pair_bracket_fold_search(group_avail, all_paired)
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all_pairs.extend(pairs)
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# Priority: pair each downfloater with a bracket member
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# (downfloaters get paired with top-rated bracket members)
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bracket_avail.sort(key=lambda p: -p.rating)
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floaters.sort(key=lambda p: -p.rating)
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allocated = set()
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for floater in floaters:
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best_idx = None
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best_score = -999
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for j, bp in enumerate(bracket_avail):
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if bp.sno in allocated:
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continue
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if floater.has_played(bp.sno):
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continue
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color = _assign_colors(floater, bp)
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score = _color_score(floater, bp, color)
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if score > best_score:
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best_score = score
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best_idx = j
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if best_idx is not None:
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bp = bracket_avail[best_idx]
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color = _assign_colors(floater, bp)
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if color == 'w':
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all_pairs.append((floater, bp))
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else:
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all_pairs.append((bp, floater))
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all_paired.add(floater.sno)
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all_paired.add(bp.sno)
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allocated.add(bp.sno)
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downfloaters = [df for df in downfloaters if df.sno != floater.sno]
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# Remaining bracket members — pair among themselves
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remaining = [p for p in bracket_avail if p.sno not in all_paired]
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if len(remaining) >= 2:
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pairs, new_floaters = _pair_bracket_fold_search(remaining, all_paired)
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all_pairs.extend(pairs)
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downfloaters = new_floaters + [df for df in downfloaters if df.sno not in all_paired]
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elif remaining:
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# Odd leftover bracket member + unpaired floaters carry forward
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downfloaters = remaining + [df for df in downfloaters if df.sno not in all_paired]
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# Final pass: pair any remaining unpaired players (bottom of the bracket chain)
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unpaired = [df for df in downfloaters if df.sno not in all_paired]
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if unpaired:
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unpaired.sort(key=lambda p: (-p.points, -p.rating))
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# Force-pair all remaining (even if already played — no other option)
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if len(unpaired) % 2 == 1:
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# Odd remaining: the lowest goes unpaired (caught by calculate_next_round as bye)
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unpaired = unpaired[:-1]
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for i in range(0, len(unpaired), 2):
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a, b = unpaired[i], unpaired[i + 1]
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color = _assign_colors(a, b)
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if color == 'w':
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all_pairs.append((a, b))
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else:
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all_pairs.append((b, a))
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return all_pairs
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@ -247,39 +384,75 @@ def calculate_next_round(tournament_data: dict) -> dict:
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standings = tournament_data['standings']
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current_round = tournament_data['current_round']
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next_round = current_round + 1
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player_map = {}
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sno_to_player = {s.get('starting_sno', s['rank']): None for s in standings}
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for s in standings:
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rank = s['rank']
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sno = s.get('starting_sno', rank)
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p = Player(
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sno=s.get('starting_sno', rank),
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sno=sno,
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name=s['name'], rating=s.get('rating', 0),
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fed=s['fed'], points=s['points'], results=s['results'])
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p.rank = rank
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p.tb = s.get('tb', [])
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player_map[rank] = p
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# Предпочитаем предрассчитанные пары с сайта
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has_calculated = any(s.get('next_opponent') for s in standings)
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if has_calculated:
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pairings = []
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paired = set()
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for s in standings:
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rank = s['rank']
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if rank in paired: continue
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opp_rank = s.get('next_opponent')
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if opp_rank and opp_rank in player_map and opp_rank not in paired:
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color = s.get('next_color', 'w')
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p1, p2 = player_map[rank], player_map[opp_rank]
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if color == 'w':
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pairings.append((p1, p2, 'w'))
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sno_to_player[sno] = p
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# Try bbpPairings first (FIDE 2025 Dutch System engine)
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bbp_error = None
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try:
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from .trf_generator import generate_trf
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from .bbp_wrapper import call_bbp
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trf = generate_trf(
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tournament_data, next_round,
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name=tournament_data.get('name', 'Chess Tournament'),
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use_rank=False,
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initial_color_white=False,
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)
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bbp_pairs, _ = call_bbp(trf)
|
||||
|
||||
if bbp_pairs:
|
||||
pairings = []
|
||||
for w_sno, b_sno in bbp_pairs:
|
||||
wp = sno_to_player.get(w_sno)
|
||||
if wp is None:
|
||||
continue
|
||||
if b_sno == 0:
|
||||
pairings.append((wp, wp, 'bye'))
|
||||
else:
|
||||
pairings.append((p2, p1, 'w'))
|
||||
paired.add(rank); paired.add(opp_rank)
|
||||
return {'round': next_round, 'pairings': pairings,
|
||||
'players': player_map, 'source': 'chess_results_precalculated'}
|
||||
|
||||
bp = sno_to_player.get(b_sno)
|
||||
if bp is None:
|
||||
continue
|
||||
pairings.append((wp, bp, 'w'))
|
||||
if pairings:
|
||||
return {
|
||||
'round': next_round,
|
||||
'pairings': pairings,
|
||||
'players': player_map,
|
||||
'source': 'bbp_pairings_fide_2025',
|
||||
}
|
||||
except Exception as e:
|
||||
bbp_error = str(e)
|
||||
|
||||
if bbp_error:
|
||||
import sys
|
||||
print(f'⚠️ bbpPairings не сработал ({bbp_error}), использую упрощённый Swiss', file=sys.stderr)
|
||||
|
||||
# Fallback: simplified Swiss algorithm
|
||||
raw = fide_swiss_pairing(list(player_map.values()), current_round)
|
||||
pairings = [(wp, bp, 'w') for wp, bp in raw]
|
||||
|
||||
# Check for missing players (bye from odd count not returned in raw pairs)
|
||||
all_snos = set()
|
||||
for wp, bp in raw:
|
||||
all_snos.add(wp.sno)
|
||||
all_snos.add(bp.sno)
|
||||
for p in player_map.values():
|
||||
if p.sno not in all_snos:
|
||||
pairings.append((p, p, 'bye'))
|
||||
|
||||
return {'round': next_round,
|
||||
'pairings': [(wp, bp, 'w') for wp, bp in raw],
|
||||
'players': player_map, 'source': 'swiss_algorithm'}
|
||||
'pairings': pairings,
|
||||
'players': player_map, 'source': 'swiss_algorithm_simplified'}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue