fix periodic activity-check algorithm silently losing player activity
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Errors from Lichess (timeouts/5xx/invalid tokens) were being disguised as "no activity" (HTTP 200, games_count/puzzles_in_period=0), causing the bot to silently advance its checkpoint past real, undetected activity. Puzzle-fetch failures weren't counted as errors at all, and the periodic task died permanently after 5 consecutive errors with no way to recover short of a manual restart. /setperiod also unconditionally reset the checkpoint, dropping the window between the last check and the command. - API now returns success=false/502 on real errors instead of masking them as zero activity (models.py, stats_service.py, main.py) - Puzzle-fetch errors are now treated the same as game-fetch errors: retry the same window instead of reporting "no puzzles" - Notification delivery failures no longer silently advance the checkpoint - Replaced the hard 5-error kill switch with capped backoff that keeps retrying indefinitely, plus an admin-bot notification if a player's monitoring has been failing for a prolonged period (~2h+) - /setperiod only clears the checkpoint when disabling notifications, preserving continuity when a period is just changed Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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4 changed files with 118 additions and 58 deletions
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@ -555,7 +555,12 @@ async def get_games_of_period(
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since_seconds = since // 1000
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until_seconds = until // 1000
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result = await stats_service.get_games_of_period(username, since_seconds, until_seconds, rated_only)
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if not result.success:
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# Реальная ошибка при обращении к Lichess — не маскируем её под "0 игр"
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raise HTTPException(status_code=502, detail=result.message)
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return result
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except HTTPException:
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raise
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except Exception as e:
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logger.error(f"Ошибка в endpoint get_games_of_period: {e}")
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raise HTTPException(status_code=500, detail=f"Внутренняя ошибка сервера: {str(e)}")
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@ -695,7 +700,12 @@ async def get_puzzle_of_period(
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try:
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result = await stats_service.get_puzzle_of_period(token, since, until, max)
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if not result.success:
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# Реальная ошибка при обращении к Lichess — не маскируем её под "0 пазлов"
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raise HTTPException(status_code=502, detail=result.message)
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return result
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except HTTPException:
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raise
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except Exception as e:
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logger.error(f"Ошибка в endpoint get_puzzle_of_period: {e}")
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raise HTTPException(status_code=500, detail=f"Внутренняя ошибка сервера: {str(e)}")
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