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games/user and user/activity share one LICHESS_APP_TOKEN process-wide, and Lichess allows only 1 concurrent request per token there (confirmed live: 429 "Please only run 1 request(s) at a time" under concurrent traffic). The existing rate limiter only paced request starts 0.2s apart without holding the lock through the request itself, so concurrent games/period calls (periodic checks vs. on-demand /today etc.) could still collide and get 429'd, silently dropping the accuracy shown in /today, /yesterday, /week (that fetch is best-effort and swallows errors). Hold a dedicated lock for the full request/response cycle on these two calls; puzzle requests use per-user tokens and don't need it. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
67 lines
2.3 KiB
Python
67 lines
2.3 KiB
Python
"""
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Rate limiter for Lichess API requests
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Ensures minimum delay between requests
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"""
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import asyncio
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import time
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import logging
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from typing import Optional
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logger = logging.getLogger(__name__)
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class RateLimiter:
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"""
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Rate limiter that ensures minimum delay between requests.
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Thread-safe and async-safe.
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"""
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def __init__(self, min_delay: float = 0.2):
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"""
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Initialize rate limiter.
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Args:
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min_delay: Minimum delay in seconds between requests (default: 0.2)
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"""
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self.min_delay = min_delay
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self.last_request_time: Optional[float] = None
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self.lock = asyncio.Lock()
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async def wait_if_needed(self):
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"""
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Wait if necessary to maintain minimum delay between requests.
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Should be called before each API request.
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"""
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async with self.lock:
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now = time.time()
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if self.last_request_time is not None:
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elapsed = now - self.last_request_time
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if elapsed < self.min_delay:
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wait_time = self.min_delay - elapsed
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logger.debug(f"Rate limiter: waiting {wait_time:.3f} seconds")
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await asyncio.sleep(wait_time)
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now = time.time()
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self.last_request_time = now
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# Global rate limiter instance
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_rate_limiter = RateLimiter(min_delay=0.2)
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def get_rate_limiter() -> RateLimiter:
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"""Get the global rate limiter instance"""
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return _rate_limiter
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# wait_if_needed() only paces request STARTS 0.2s apart; it releases the lock
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# before the request itself runs, so two requests can still be in flight at
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# once if either takes longer than 0.2s. That's fine for per-user-token calls
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# (each pair has its own identity), but games/user and user/activity share one
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# LICHESS_APP_TOKEN process-wide, and Lichess enforces a hard "1 request at a
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# time" limit per token there (observed as 429 "Please only run 1 request(s)
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# at a time" under concurrent traffic) — those two calls must hold this lock
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# for their entire request/response cycle, not just the pre-request wait.
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_shared_token_lock = asyncio.Lock()
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def get_shared_token_lock() -> asyncio.Lock:
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"""Lock serializing lichess.org calls made with the shared LICHESS_APP_TOKEN."""
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return _shared_token_lock
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