2026-07-01 15:17:25 +00:00
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const box = document.getElementById('box');
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const fromEl = document.getElementById('from');
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const textEl = document.getElementById('text');
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2026-07-01 15:53:07 +00:00
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const token = location.pathname.split('/').filter(Boolean).pop();
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const socket = io({ query: { role: 'overlay', token } });
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2026-07-01 15:17:25 +00:00
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2026-07-01 17:05:01 +00:00
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const FADE_MS = 400; // matches the CSS transition duration on #box
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const queue = [];
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let current = null; // { id, text, from, durationMs, audio }
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2026-07-01 15:17:25 +00:00
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let audioCtx = null;
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function getAudioCtx() {
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audioCtx = audioCtx || new (window.AudioContext || window.webkitAudioContext)();
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return audioCtx;
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}
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// Browsers suspend AudioContext until a user gesture happens on the page.
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// OBS's Browser Source doesn't enforce this, but for testing in a normal
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// tab, unlock it on the first click/keypress anywhere on the page.
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['click', 'keydown'].forEach((eventName) => {
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document.addEventListener(eventName, () => {
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const ctx = getAudioCtx();
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if (ctx.state === 'suspended') ctx.resume();
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}, { once: true });
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});
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function playNotificationSound() {
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try {
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const ctx = getAudioCtx();
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const osc = ctx.createOscillator();
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const gain = ctx.createGain();
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osc.type = 'sine';
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osc.frequency.setValueAtTime(880, ctx.currentTime);
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osc.frequency.setValueAtTime(1320, ctx.currentTime + 0.1);
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gain.gain.setValueAtTime(0.2, ctx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + 0.35);
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osc.connect(gain);
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gain.connect(ctx.destination);
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osc.start();
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osc.stop(ctx.currentTime + 0.35);
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} catch (err) {
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console.error('Could not play notification sound:', err);
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}
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}
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2026-07-08 17:28:36 +00:00
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function playSpeech(base64Audio, mimeType, onEnded) {
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2026-07-01 17:05:01 +00:00
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const audio = new Audio(`data:${mimeType};base64,${base64Audio}`);
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2026-07-08 17:28:36 +00:00
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const done = () => { if (onEnded) onEnded(); };
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audio.addEventListener('ended', done);
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audio.addEventListener('error', done);
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audio.play().catch((err) => {
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console.error('Could not play TTS audio:', err);
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done();
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});
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2026-07-01 17:05:01 +00:00
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}
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function advanceQueue() {
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if (current || queue.length === 0) return;
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2026-07-01 15:17:25 +00:00
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2026-07-01 17:05:01 +00:00
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current = queue.shift();
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fromEl.textContent = current.from || '';
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fromEl.style.display = current.from ? 'block' : 'none';
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textEl.textContent = current.text;
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// force reflow so the transition re-triggers even if a message was already visible
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2026-07-01 15:17:25 +00:00
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void box.offsetWidth;
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box.classList.add('visible');
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playNotificationSound();
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2026-07-08 17:28:36 +00:00
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// The message stays up for at least durationMs (streamer's configured
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2026-07-08 18:04:02 +00:00
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// display time), but if its TTS audio is still playing (or hasn't even
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// arrived yet — synthesis is async and can take a few seconds, longer
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// than a short configured duration) when that timer fires, we must not
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// start the next message's audio on top of it. So we only advance once
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// BOTH the minimum time has passed AND we know the audio is actually
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// done — "not arrived yet" is treated as "still waiting", not "done",
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// unlike an earlier version of this code that got that backwards.
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2026-07-08 17:28:36 +00:00
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let minTimeElapsed = false;
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2026-07-08 18:04:02 +00:00
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// 'unknown' (no audio yet, may still arrive), 'playing', or 'done'.
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let audioState = current.audio ? 'playing' : 'unknown';
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2026-07-08 17:28:36 +00:00
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const maybeAdvance = () => {
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2026-07-08 18:04:02 +00:00
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if (!minTimeElapsed || audioState !== 'done') return;
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2026-07-01 15:17:25 +00:00
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box.classList.remove('visible');
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2026-07-01 17:05:01 +00:00
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current = null;
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setTimeout(advanceQueue, FADE_MS);
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2026-07-08 17:28:36 +00:00
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};
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current.startAudio = (audio) => {
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2026-07-08 18:04:02 +00:00
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audioState = 'playing';
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2026-07-08 17:28:36 +00:00
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playSpeech(audio.data, audio.mimeType, () => {
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2026-07-08 18:04:02 +00:00
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audioState = 'done';
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2026-07-08 17:28:36 +00:00
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maybeAdvance();
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});
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};
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if (current.audio) {
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current.startAudio(current.audio);
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}
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setTimeout(() => {
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minTimeElapsed = true;
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maybeAdvance();
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2026-07-01 17:05:01 +00:00
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}, current.durationMs || 10000);
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2026-07-08 18:04:02 +00:00
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// Safety net: if TTS synthesis fails server-side, no display_audio ever
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// arrives for this id — don't wait forever for audio that's never coming.
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setTimeout(() => {
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if (audioState === 'unknown') {
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audioState = 'done';
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maybeAdvance();
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}
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}, (current.durationMs || 10000) + 8000);
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2026-07-01 15:17:25 +00:00
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}
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socket.on('display_message', (payload) => {
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2026-07-01 17:05:01 +00:00
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queue.push({
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id: payload.id,
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text: payload.text,
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from: payload.from,
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durationMs: payload.durationMs,
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audio: null,
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});
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advanceQueue();
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2026-07-01 15:17:25 +00:00
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});
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socket.on('display_audio', (payload) => {
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2026-07-01 17:05:01 +00:00
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const audio = { data: payload.audio, mimeType: payload.mimeType };
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if (current && current.id === payload.id) {
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2026-07-08 17:28:36 +00:00
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current.startAudio(audio);
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2026-07-01 17:05:01 +00:00
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return;
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}
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const queued = queue.find((item) => item.id === payload.id);
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if (queued) queued.audio = audio;
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2026-07-01 15:17:25 +00:00
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});
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2026-07-01 15:53:07 +00:00
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socket.on('invalid_link', () => {
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console.error('Invalid overlay link — check the URL from your dashboard.');
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});
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